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Fantasy Concepts: An OGL Fantasy Saga Project
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<blockquote data-quote="Baron Opal" data-source="post: 3645885" data-attributes="member: 10433"><p>As far as broad bonuses go (q.v. <em>bless</em>, bard's song) I would prefer that they be nonstackable bonuses of progressively higher bonuses. At first level, you cast <em>bless</em>, higher level is <em>prayer</em>, and at the top <em>hero's feast</em>. There would be no benefit for casting the together as the higher level effect would contain and subsume the lower level effects. The lower level ones would still be useful as minor boosts when the better ones were no longer available or if the party didn't want the full power-up.</p><p></p><p>However, an expanded condition tract that covered bonuses as well as penalties is an interesting idea. <em>Bless</em> could be effective as a <em>delay poison</em>. Would a sufficiently long duration endurance spell counter penalties to forced marches?</p><p></p><p>One of the complications that I forsee is the question of how generic a condition state becomes. Is the status of the condition track level more than short-term and persistant? At what point does it not matter whether or not you are down three steps from poison, disease or radiation and you have to crawl into the bacta tank? As I recall, anti-toxins and radiation cures are only effective in the short term; after that you are simply damaged and have to endure a bacta bath to recover. Or, convalesce for a significant time to restore your lost condition steps.</p><p></p><p>That could be a feature. The player has relativlely short window of time where he is required to keep tract of the damaging source of the persistant condition track loss. During that time he can utilize a relatively cheap method of restoration. After that window closes it can be cured quickly with some anodyne which is very expensive or difficult to obtain (bacta-analog) or slowly through natural healing.</p></blockquote><p></p>
[QUOTE="Baron Opal, post: 3645885, member: 10433"] As far as broad bonuses go (q.v. [I]bless[/I], bard's song) I would prefer that they be nonstackable bonuses of progressively higher bonuses. At first level, you cast [I]bless[/I], higher level is [I]prayer[/I], and at the top [I]hero's feast[/I]. There would be no benefit for casting the together as the higher level effect would contain and subsume the lower level effects. The lower level ones would still be useful as minor boosts when the better ones were no longer available or if the party didn't want the full power-up. However, an expanded condition tract that covered bonuses as well as penalties is an interesting idea. [I]Bless[/I] could be effective as a [I]delay poison[/I]. Would a sufficiently long duration endurance spell counter penalties to forced marches? One of the complications that I forsee is the question of how generic a condition state becomes. Is the status of the condition track level more than short-term and persistant? At what point does it not matter whether or not you are down three steps from poison, disease or radiation and you have to crawl into the bacta tank? As I recall, anti-toxins and radiation cures are only effective in the short term; after that you are simply damaged and have to endure a bacta bath to recover. Or, convalesce for a significant time to restore your lost condition steps. That could be a feature. The player has relativlely short window of time where he is required to keep tract of the damaging source of the persistant condition track loss. During that time he can utilize a relatively cheap method of restoration. After that window closes it can be cured quickly with some anodyne which is very expensive or difficult to obtain (bacta-analog) or slowly through natural healing. [/QUOTE]
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