Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Fantasy Concepts: An OGL Fantasy Saga Project
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mokona" data-source="post: 3646253" data-attributes="member: 24891"><p><strong>Class and Level Bonuses</strong></p><p></p><p>The bonus to two different ability scores every 4 levels is an elegant solution in <em>Saga</em>. We should keep it. That way characters are encouraged to do more than just pour 100% of their stat bumps into their core ability. Spellcasters are especially helped to diversify because they can still bump their casting trait while doing other stuff too.</p><p></p><p><em>Saga</em> damage bonus of +1 per 2 heroic levels? Yes.</p><p><em>Saga</em> defense bonus of +1 per heroic level? Yes, and let fighters add their armor bonus to their level bonus (with Talents) like <em>Wheel of Time</em> d20 does.</p><p></p><p>-----</p><p>For the next section I assume only four (4) core 1st level classes, though I prefer more...</p><p></p><p><u>Class Bonuses to Defense</u></p><p>* Cleric - +1 ref, +1 fort, +1 will</p><p>* Expert - +2 ref, +1 will</p><p>* Fighter - +1 ref, +2 fort</p><p>* Wizard - +1 ref, +2 will</p><p></p><p>(By the way, <em>Saga</em> uses all five possible combinations if you restrict that every class must have at least +1 Reflex Defense. Without that requirement there are seven possible combinations in which the bonuses add up to +3.)</p><p></p><p><u>Hit Points</u></p><p>* Wizard - d6 + con bonus (12 + con bonus at first level)</p><p>* Cleric, Expert - d8 + con bonus (16 + con bonus at first level)</p><p>* Fighter - d10 + con bonus (20 + con bonus at first level)</p><p></p><p>(I chose two times max hit points at first level instead of three like <em>Saga</em> uses because weapons deal less damage in <strong>Dungeons & Dragons</strong>. Another way to deal with damage, that would also address Damage Thresholds, would be to scale up the damage of weapons in <strong>D&D</strong>.)</p><p></p><p><u>Base Attack Bonus</u></p><p>* Fighter - +1 per level</p><p>* Cleric, Expert, Wizard - +3 per 4 levels</p><p></p><p>(I didn't use +1 per 2 levels for Wizards because Condition Track penalties could quickly make it impossible for Wizards to hit.)</p><p></p><p><u>Class Skills</u></p><p>* Cleric - 3 + int bonus</p><p>* Expert - 6 + int bonus</p><p>* Fighter - 4 + int bonus</p><p>* Wizard - 5 + int bonus</p></blockquote><p></p>
[QUOTE="Mokona, post: 3646253, member: 24891"] [b]Class and Level Bonuses[/b] The bonus to two different ability scores every 4 levels is an elegant solution in [I]Saga[/I]. We should keep it. That way characters are encouraged to do more than just pour 100% of their stat bumps into their core ability. Spellcasters are especially helped to diversify because they can still bump their casting trait while doing other stuff too. [I]Saga[/I] damage bonus of +1 per 2 heroic levels? Yes. [I]Saga[/I] defense bonus of +1 per heroic level? Yes, and let fighters add their armor bonus to their level bonus (with Talents) like [I]Wheel of Time[/I] d20 does. ----- For the next section I assume only four (4) core 1st level classes, though I prefer more... [U]Class Bonuses to Defense[/U] * Cleric - +1 ref, +1 fort, +1 will * Expert - +2 ref, +1 will * Fighter - +1 ref, +2 fort * Wizard - +1 ref, +2 will (By the way, [I]Saga[/I] uses all five possible combinations if you restrict that every class must have at least +1 Reflex Defense. Without that requirement there are seven possible combinations in which the bonuses add up to +3.) [U]Hit Points[/U] * Wizard - d6 + con bonus (12 + con bonus at first level) * Cleric, Expert - d8 + con bonus (16 + con bonus at first level) * Fighter - d10 + con bonus (20 + con bonus at first level) (I chose two times max hit points at first level instead of three like [I]Saga[/I] uses because weapons deal less damage in [b]Dungeons & Dragons[/b]. Another way to deal with damage, that would also address Damage Thresholds, would be to scale up the damage of weapons in [b]D&D[/b].) [u]Base Attack Bonus[/u] * Fighter - +1 per level * Cleric, Expert, Wizard - +3 per 4 levels (I didn't use +1 per 2 levels for Wizards because Condition Track penalties could quickly make it impossible for Wizards to hit.) [u]Class Skills[/u] * Cleric - 3 + int bonus * Expert - 6 + int bonus * Fighter - 4 + int bonus * Wizard - 5 + int bonus [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fantasy Concepts: An OGL Fantasy Saga Project
Top