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Fantasy Concepts: An OGL Fantasy Saga Project
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<blockquote data-quote="Chris_Nightwing" data-source="post: 3646357" data-attributes="member: 882"><p>In reply to Mokona:</p><p></p><p>Damage bonus of +1/2 character level probably translates fine - but then I'd stick with 3xHP at first level, as even though weapons do less damage on average, spells do lots more.</p><p></p><p>Defense bonus ought to translate - but then I worry about touch attacks, they would need an adjusted mechanic. As for armor, I think you'll lose lots of the D&D flavour if you reduce it to just fighters who get their bonuses. Obviously automatically stacking them wouldn't work either - therein lays the problem.</p><p></p><p>I'm still unsure about modifying the fragility of Wizards with more BAB and HP, but it sort of needs doing I guess. I'd also give clerics more skills than fighters, just my preference.</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 3646357, member: 882"] In reply to Mokona: Damage bonus of +1/2 character level probably translates fine - but then I'd stick with 3xHP at first level, as even though weapons do less damage on average, spells do lots more. Defense bonus ought to translate - but then I worry about touch attacks, they would need an adjusted mechanic. As for armor, I think you'll lose lots of the D&D flavour if you reduce it to just fighters who get their bonuses. Obviously automatically stacking them wouldn't work either - therein lays the problem. I'm still unsure about modifying the fragility of Wizards with more BAB and HP, but it sort of needs doing I guess. I'd also give clerics more skills than fighters, just my preference. [/QUOTE]
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