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Fantasy Concepts: An OGL Fantasy Saga Project
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<blockquote data-quote="Matrix Sorcica" data-source="post: 3646572" data-attributes="member: 3547"><p>I strongly prefer upping the BAB instead of altering a core Saga mechanic (which IMO would be opposite the purpose of using Saga for fantasy).</p><p></p><p>The more I think on this Saga fantasy thingie and read on this thread, the more I feel that magic and especially mages are going to be the biggest hurdle. As things seems to be going (IMO), the mage will get better HP, better BAB, better AC and better saves, and at the same time keeping Vancian magic(?). Furthermore, he needs to be balanced with melee types that have no iterative attacks and only crits on a 20. Difficult.</p><p></p><p>I really enjoy the racial discussions and the advanced/PrC ideas as well. Racial talents, class core abilities a la Spycraft and True20 and maybe racial core abilities as well to me seems like thingies that aren't that difficult to work out, more like things that need ideas and more ideas and then settling down on some of those ideas.</p><p></p><p>But I just feel magic needs much more work than races and classes - yet we haven't spend that much time on magic (other that speaking for or against Vancian magic). IMO, magic defines much of the feel of a given fantasy system.</p><p>So here's my vote: Since this product <em>must</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> have Vancian magic, I suggest we concentrate for a while on implementing Vancian magic in the Saga system. And what is the Saga system then? IMO, it's feat and talent based and it's encounter based.</p><p></p><p>Thoughts?</p><p></p><p>P.S.: Legends of Sorcery and Spellbound (for Spycraft) maybe good places to start.</p></blockquote><p></p>
[QUOTE="Matrix Sorcica, post: 3646572, member: 3547"] I strongly prefer upping the BAB instead of altering a core Saga mechanic (which IMO would be opposite the purpose of using Saga for fantasy). The more I think on this Saga fantasy thingie and read on this thread, the more I feel that magic and especially mages are going to be the biggest hurdle. As things seems to be going (IMO), the mage will get better HP, better BAB, better AC and better saves, and at the same time keeping Vancian magic(?). Furthermore, he needs to be balanced with melee types that have no iterative attacks and only crits on a 20. Difficult. I really enjoy the racial discussions and the advanced/PrC ideas as well. Racial talents, class core abilities a la Spycraft and True20 and maybe racial core abilities as well to me seems like thingies that aren't that difficult to work out, more like things that need ideas and more ideas and then settling down on some of those ideas. But I just feel magic needs much more work than races and classes - yet we haven't spend that much time on magic (other that speaking for or against Vancian magic). IMO, magic defines much of the feel of a given fantasy system. So here's my vote: Since this product [I]must[/I] ;) have Vancian magic, I suggest we concentrate for a while on implementing Vancian magic in the Saga system. And what is the Saga system then? IMO, it's feat and talent based and it's encounter based. Thoughts? P.S.: Legends of Sorcery and Spellbound (for Spycraft) maybe good places to start. [/QUOTE]
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