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Fantasy Concepts: An OGL Fantasy Saga Project
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<blockquote data-quote="Flynn" data-source="post: 3646722" data-attributes="member: 1836"><p>The problem that we run into is simple: The Reflex Defense is always increasing, so it always gets better than a static modifier based on armor. In order to keep with the concept of a 'high level characters wear armor unless they'd lose major abilities by wearing it (arcane spellcasting, monk abiliites)' model, we'd likely have to make armor additive with the level adjustment to Reflex Defense, instead of replacing the level adjustment.</p><p></p><p>To make the math work out, we're likely to have to change the modifier to AC into a Reflex Defense modifier, likely by dividing it by two, rounded down. Otherwise the numbers would get ugly quick.</p><p></p><p>And then how do you handle magical armor? The numbers would then just get ridiculous. Yeah, there needs to be something in these regards, if the D&D concept is to be maintained. If the Saga concept is to be maintained, the 'high level characters don't wear armor unless they're tanks who've invested lots of resources (feats/talents) in armor' model fits that.</p><p></p><p>So, I guess the question here becomes: "in terms of armor, which do we pay homage to: Saga or D&D?" The answer to that question will guide us in the right direction.</p><p></p><p>I'm inclined towards the Saga concept, because of the OGL Fantasy Saga nature of this effort. This does create a different feel than standard D&D, at least in terms of combat. I'd be interested in hearing what others have to say on this particular topic.</p><p></p><p>With Regards,</p><p>Flynn</p></blockquote><p></p>
[QUOTE="Flynn, post: 3646722, member: 1836"] The problem that we run into is simple: The Reflex Defense is always increasing, so it always gets better than a static modifier based on armor. In order to keep with the concept of a 'high level characters wear armor unless they'd lose major abilities by wearing it (arcane spellcasting, monk abiliites)' model, we'd likely have to make armor additive with the level adjustment to Reflex Defense, instead of replacing the level adjustment. To make the math work out, we're likely to have to change the modifier to AC into a Reflex Defense modifier, likely by dividing it by two, rounded down. Otherwise the numbers would get ugly quick. And then how do you handle magical armor? The numbers would then just get ridiculous. Yeah, there needs to be something in these regards, if the D&D concept is to be maintained. If the Saga concept is to be maintained, the 'high level characters don't wear armor unless they're tanks who've invested lots of resources (feats/talents) in armor' model fits that. So, I guess the question here becomes: "in terms of armor, which do we pay homage to: Saga or D&D?" The answer to that question will guide us in the right direction. I'm inclined towards the Saga concept, because of the OGL Fantasy Saga nature of this effort. This does create a different feel than standard D&D, at least in terms of combat. I'd be interested in hearing what others have to say on this particular topic. With Regards, Flynn [/QUOTE]
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