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Fantasy Concepts: An OGL Fantasy Saga Project
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 3647257" data-attributes="member: 12332"><p>Hrm, seems it's a popular line of thought, this Sagaizing D&D. I've been thinking on it as well.</p><p></p><p>For myself, I've mainly been going the route of House Rules, bolting in things that I felt could be changed on the fly to keep conversion to a minimum. I am going to be running the Savage Tide AP soon and would like to be able to pick it up and run it along side characters using Saga'd rules.</p><p></p><p>This is made somewhat more difficult in that I've not actually gotten my hands on Saga. I've HEARD the concepts, and largely gone: "Oh, wow, why didn't -I- think of that? That's quite elegant, really."</p><p></p><p>I've been toying about with a per-encounter Vancian magic system for a week or so now, trying to work out the kinks. While I was at it, I threw out the current spell durations.</p><p></p><p>Wouldn't it be entirely within the OGL to use the Vancian system as it, but just tweak the refresh rate for spells and the number of slots?</p><p></p><p>Or at least start from there. Perhaps split out granting slots into talents of some sort. But begin with what we have in the OGL and start shaving.</p><p></p><p>I've been playing with dividing the current slots by 3 and rounding, with 0s kept. This keeps the bonus slots from high ability scores, and actually makes one almost dependent on them (as you may have a level or two of ACCESS to a spell level, but without slots). Then the character can refresh spells similarly to the current system, but with a 5-10 minute rest period instead of 8 hours.</p><p></p><p>Not perfect yet, by far, but a general enough description to get the gist of it. Talents, then, could be used to move up a unified casting table.</p><p></p><p>Basically it becomes enforced resource management + flexibility. The perfect balance would be where the characters cast, on average, the same number of spells they would under the normal Vancian system (through various restrictions and stimuli) but not be restricted to an artificial stopping point created by the 8 hour rest cycle. I.E. if a particular adventuring "day" were longer, they could cast more spells before going to bed. This should average out, however, with those 'shorter' days spent in RP, etc, where the characters go to bed having cast FEWER spells than usual.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 3647257, member: 12332"] Hrm, seems it's a popular line of thought, this Sagaizing D&D. I've been thinking on it as well. For myself, I've mainly been going the route of House Rules, bolting in things that I felt could be changed on the fly to keep conversion to a minimum. I am going to be running the Savage Tide AP soon and would like to be able to pick it up and run it along side characters using Saga'd rules. This is made somewhat more difficult in that I've not actually gotten my hands on Saga. I've HEARD the concepts, and largely gone: "Oh, wow, why didn't -I- think of that? That's quite elegant, really." I've been toying about with a per-encounter Vancian magic system for a week or so now, trying to work out the kinks. While I was at it, I threw out the current spell durations. Wouldn't it be entirely within the OGL to use the Vancian system as it, but just tweak the refresh rate for spells and the number of slots? Or at least start from there. Perhaps split out granting slots into talents of some sort. But begin with what we have in the OGL and start shaving. I've been playing with dividing the current slots by 3 and rounding, with 0s kept. This keeps the bonus slots from high ability scores, and actually makes one almost dependent on them (as you may have a level or two of ACCESS to a spell level, but without slots). Then the character can refresh spells similarly to the current system, but with a 5-10 minute rest period instead of 8 hours. Not perfect yet, by far, but a general enough description to get the gist of it. Talents, then, could be used to move up a unified casting table. Basically it becomes enforced resource management + flexibility. The perfect balance would be where the characters cast, on average, the same number of spells they would under the normal Vancian system (through various restrictions and stimuli) but not be restricted to an artificial stopping point created by the 8 hour rest cycle. I.E. if a particular adventuring "day" were longer, they could cast more spells before going to bed. This should average out, however, with those 'shorter' days spent in RP, etc, where the characters go to bed having cast FEWER spells than usual. --fje [/QUOTE]
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