Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Fantasy Concepts: An OGL Fantasy Saga Project
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Matrix Sorcica" data-source="post: 3648455" data-attributes="member: 3547"><p><strong>Weapons:</strong> I like Baron Opal's approach to weapons. However, I think I would prefer if it was more 'generic' and the effects thus could apply to the weapon at hand. That is, let there be a weapon mastery feat chain. 5 lvl tier, as suggested by Baron O. But the benefits gained depend on the weapon being used at the moment. (Or it could be the wielder's choice which bonus to apply). Let the chain be bonus feats only to warriors.</p><p>This will avoid the 'married to a weapon' trope of D&D that I really dislike. Once you have spent one feat on a given weapon, you use that type exclusively for the rest of the campaign. In my campaigns, weapon focus applies to 'melee weapons' or 'missile weapons'. Same with weapon spec.</p><p>By making the feat chain generic, warriors are badass with all weapons, in different ways. Might keep them up to par with spellcasters.</p><p></p><p>Another very simple solution could just be to increase the damage multiplier of rapiers etc. by one. So longsword 1d8/x2, rapier 1d6/x3.</p><p></p><p><strong>Armor:</strong> Think this is very difficult. On one side, spending three talents should be awarded, on the other side, this will make heavy armored warriors impossible to hit. The problem is mainly due to magic armors, shields, amulets and rings. Without these, a fighter could end up around Reflex 43 which is still crazy, but with them madness ensues.</p><p></p><p><strong>Core:</strong> Acore ability for each class could be to be able to use AP's for things normally not allowed (increase fort defense for fighters after knowing the result of the dice) plus when using APs for this and core activities (attack, skill use, spellcasting, domain power, etc.) increase the die to d8's (stackable with that feat, so you can end up with d10's).</p><p></p><p>Other core uses could be access to any feat on the class' bonus feat list, access to a talent, spell, and such.</p><p></p><p>You only get the core ability of the class you start in at 1st lvl.</p><p></p><p><strong>Magic:</strong> My non patented shot at a magic system.</p><p>In very short, pick a feat named Gifted or such. This allows you to make Use Magic skill checks and so on a la Force Sensitive. </p><p></p><p>Now, you can learn spells. You can learn spells of a level equal to half your Mage level (round up).</p><p></p><p>Take the feat Magic Training. <em>This feat is on the Mage class' bonus feat list!</em> Each time you pick it, you gain spell picks equal to Spellcasting Stat +1. Use these picks to learn a new spell or another use of a known spell. Spells cost half their level in picks to learn or use more than once. 0-level spells costs ½ pick.</p><p></p><p>Spells recharge as per Saga. However, any and all 'out of combat spells' (buff, healing, fly, invisibility and so on) cast out of an encounter is considered spent when the next encounter begins! This is a bit of metagaming to control unlimited healing, buffs, etc. If you have two slots of healing, you can use two heals between encounters, but not more, and when the next encounter begins, the slots are not available.</p><p>Feats can help out here, as well as APs. Maybe feats can allow swapping between spells?</p><p></p><p>Meta Magic is done via talents. Each metamagic talent chosen allows the use of one use of metamagic per minute. Each talent can be taken multiple times, to be usable more than once per minute (or stacking). Half level limit for learning spells apply. I was thinking that using meta magic would be a full round action.</p><p></p><p>I'm thinking a 20th level mage could have something like 120 spell picks (stat +6 giving 7 picks times 17 feats). If this is not enough, consider using picks to by 'spell level slots' instead of just the additional use of a spell.</p><p></p><p></p><p>Comments?</p></blockquote><p></p>
[QUOTE="Matrix Sorcica, post: 3648455, member: 3547"] [B]Weapons:[/B] I like Baron Opal's approach to weapons. However, I think I would prefer if it was more 'generic' and the effects thus could apply to the weapon at hand. That is, let there be a weapon mastery feat chain. 5 lvl tier, as suggested by Baron O. But the benefits gained depend on the weapon being used at the moment. (Or it could be the wielder's choice which bonus to apply). Let the chain be bonus feats only to warriors. This will avoid the 'married to a weapon' trope of D&D that I really dislike. Once you have spent one feat on a given weapon, you use that type exclusively for the rest of the campaign. In my campaigns, weapon focus applies to 'melee weapons' or 'missile weapons'. Same with weapon spec. By making the feat chain generic, warriors are badass with all weapons, in different ways. Might keep them up to par with spellcasters. Another very simple solution could just be to increase the damage multiplier of rapiers etc. by one. So longsword 1d8/x2, rapier 1d6/x3. [B]Armor:[/B] Think this is very difficult. On one side, spending three talents should be awarded, on the other side, this will make heavy armored warriors impossible to hit. The problem is mainly due to magic armors, shields, amulets and rings. Without these, a fighter could end up around Reflex 43 which is still crazy, but with them madness ensues. [B]Core:[/B] Acore ability for each class could be to be able to use AP's for things normally not allowed (increase fort defense for fighters after knowing the result of the dice) plus when using APs for this and core activities (attack, skill use, spellcasting, domain power, etc.) increase the die to d8's (stackable with that feat, so you can end up with d10's). Other core uses could be access to any feat on the class' bonus feat list, access to a talent, spell, and such. You only get the core ability of the class you start in at 1st lvl. [B]Magic:[/B] My non patented shot at a magic system. In very short, pick a feat named Gifted or such. This allows you to make Use Magic skill checks and so on a la Force Sensitive. Now, you can learn spells. You can learn spells of a level equal to half your Mage level (round up). Take the feat Magic Training. [I]This feat is on the Mage class' bonus feat list![/I] Each time you pick it, you gain spell picks equal to Spellcasting Stat +1. Use these picks to learn a new spell or another use of a known spell. Spells cost half their level in picks to learn or use more than once. 0-level spells costs ½ pick. Spells recharge as per Saga. However, any and all 'out of combat spells' (buff, healing, fly, invisibility and so on) cast out of an encounter is considered spent when the next encounter begins! This is a bit of metagaming to control unlimited healing, buffs, etc. If you have two slots of healing, you can use two heals between encounters, but not more, and when the next encounter begins, the slots are not available. Feats can help out here, as well as APs. Maybe feats can allow swapping between spells? Meta Magic is done via talents. Each metamagic talent chosen allows the use of one use of metamagic per minute. Each talent can be taken multiple times, to be usable more than once per minute (or stacking). Half level limit for learning spells apply. I was thinking that using meta magic would be a full round action. I'm thinking a 20th level mage could have something like 120 spell picks (stat +6 giving 7 picks times 17 feats). If this is not enough, consider using picks to by 'spell level slots' instead of just the additional use of a spell. Comments? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fantasy Concepts: An OGL Fantasy Saga Project
Top