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Fantasy Concepts: An OGL Fantasy Saga Project
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<blockquote data-quote="Flynn" data-source="post: 3649471" data-attributes="member: 1836"><p>I still think there's something to be said for trimming down the weapon list and getting rid of the extreme weapon types (at least a max of threat range 19-20, or multiplier x3, if not all the way back to 20/x2). I'm waiting on feedback from people on the list as to which way things should go.</p><p></p><p>There's also a Weapon Mastery talent tree in Grim Tales that works well in actual usage. Chances are, though, they look pretty similar. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>With Regards,</p><p>Flynn</p></blockquote><p></p>
[QUOTE="Flynn, post: 3649471, member: 1836"] I still think there's something to be said for trimming down the weapon list and getting rid of the extreme weapon types (at least a max of threat range 19-20, or multiplier x3, if not all the way back to 20/x2). I'm waiting on feedback from people on the list as to which way things should go. There's also a Weapon Mastery talent tree in Grim Tales that works well in actual usage. Chances are, though, they look pretty similar. :) With Regards, Flynn [/QUOTE]
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