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Fantasy Concepts: An OGL Fantasy Saga Project
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<blockquote data-quote="EditorBFG" data-source="post: 3649656" data-attributes="member: 24719"><p>In an email I just wrote Flynn, I noted that the big lesson we can take from Saga is that, for spells and spell-like abilities, uses per encounter are what matters, not the current D&D paradigm of uses per day/game session. So, to my mind, that is the most important thing we can take from Saga.</p><p></p><p>I think the system you wrote up would work great, and it takes what Saga does well and applies it to D&D spells. However, I do not think the idea of a Force suite of per encounter abilities is a concept we can lift from Saga without any notion of having referenced copyrighted material.</p><p></p><p>I know this issue was beaten to death with a rock in earlier posts, but we have to write this game as if Saga had never been published, based on existing Open Content or new material. However, Saga uses so many concepts that have analogs in the body of published OGC that it is easily adaptable. And per the OSRIC model, things that are algorithmic or simple math are too simple for anyone to own them.</p><p></p><p>But despite earlier comments in this thread, things have advanced farther than I think we originally planned. The magic system will be essentially new, though drawing heavily upon non-SRD Open Content. In fact, I think I can safely say Flynn and I have both rejected "Vancian" magic.</p><p></p><p>Here are some things I know right now: This system will not involve spell slots. It will not resemble the spellcasting talents from Fantastic Classes at all. It will only peripherally involve Action Points. It will not require preparation, nor ticking off of spells per day. It will be skill-based, and in some ways <em>more</em> versatile than Saga. So I don't think the term Vancian still applies.</p><p></p><p>So I would not say your magic system is totally off. In fact, in some ways we have taken the ideas behind it further.</p><p></p><p>(Besides, you also just made perfect house rules for anyone who wants to use Saga style powers with fantasy.)</p></blockquote><p></p>
[QUOTE="EditorBFG, post: 3649656, member: 24719"] In an email I just wrote Flynn, I noted that the big lesson we can take from Saga is that, for spells and spell-like abilities, uses per encounter are what matters, not the current D&D paradigm of uses per day/game session. So, to my mind, that is the most important thing we can take from Saga. I think the system you wrote up would work great, and it takes what Saga does well and applies it to D&D spells. However, I do not think the idea of a Force suite of per encounter abilities is a concept we can lift from Saga without any notion of having referenced copyrighted material. I know this issue was beaten to death with a rock in earlier posts, but we have to write this game as if Saga had never been published, based on existing Open Content or new material. However, Saga uses so many concepts that have analogs in the body of published OGC that it is easily adaptable. And per the OSRIC model, things that are algorithmic or simple math are too simple for anyone to own them. But despite earlier comments in this thread, things have advanced farther than I think we originally planned. The magic system will be essentially new, though drawing heavily upon non-SRD Open Content. In fact, I think I can safely say Flynn and I have both rejected "Vancian" magic. Here are some things I know right now: This system will not involve spell slots. It will not resemble the spellcasting talents from Fantastic Classes at all. It will only peripherally involve Action Points. It will not require preparation, nor ticking off of spells per day. It will be skill-based, and in some ways [I]more[/I] versatile than Saga. So I don't think the term Vancian still applies. So I would not say your magic system is totally off. In fact, in some ways we have taken the ideas behind it further. (Besides, you also just made perfect house rules for anyone who wants to use Saga style powers with fantasy.) [/QUOTE]
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