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Fantasy Concepts: An OGL Fantasy Saga Project
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<blockquote data-quote="Dalamar" data-source="post: 3651526" data-attributes="member: 358"><p>When I was working up a simple "Use Saga for fantasy" plug for myself, I though about using groups of Simple, Finesse, Heavy, Crossbows, Bows and Thrown, possibly adding something between Finesse and Heavy (plus of course the Exotic category). My biggest problem was that either Soldiers wouldn't have access to all the weapons that a DnD Fighter does, or I would have to give them significantly more proficiencies than they have in normal Saga. More recently I've been thinking that I could give the Soldier (and only the Soldier) a choice in which groups they would want. </p><p>Also, here I would like to urge the developers to not make too straight conversions. The dagger doesn't have to be a Simple weapon, that "slot" can be filled by a simple knife. The dagger could be a Finesse weapon, or even a Thrown weapon if you want to throw it. </p><p></p><p>As to simplifying to 20/x2, I think it is not strictly necessary, but cutting down the variables would be good. So a Rapier is 19-20/x2 and a scythe is 20/x3 as the extreme cases, and your standard longsword is just 20/x2. Coupled with increased base damage to "keep up" with Saga damages, it should create enough variability to offer adequate choices. You could even make "rules" such as swords dealing three dice of damage while axes deal two, or what not. Set your top end melee weapons around the 3d6/2d10 range, perhaps a bit lower to account for likely Strength modifiers to damage, as that is about where average damage is around a starting character's Damage Threshold.</p><p>I agree with Nightwing on removing the "bastard swords". They're really an unnecessary step as hand-and-a-half weapons that muddy up the weapon sizes without any real gain. I'd much rather have a Monkey Grip type ability to replace the effect instead.</p></blockquote><p></p>
[QUOTE="Dalamar, post: 3651526, member: 358"] When I was working up a simple "Use Saga for fantasy" plug for myself, I though about using groups of Simple, Finesse, Heavy, Crossbows, Bows and Thrown, possibly adding something between Finesse and Heavy (plus of course the Exotic category). My biggest problem was that either Soldiers wouldn't have access to all the weapons that a DnD Fighter does, or I would have to give them significantly more proficiencies than they have in normal Saga. More recently I've been thinking that I could give the Soldier (and only the Soldier) a choice in which groups they would want. Also, here I would like to urge the developers to not make too straight conversions. The dagger doesn't have to be a Simple weapon, that "slot" can be filled by a simple knife. The dagger could be a Finesse weapon, or even a Thrown weapon if you want to throw it. As to simplifying to 20/x2, I think it is not strictly necessary, but cutting down the variables would be good. So a Rapier is 19-20/x2 and a scythe is 20/x3 as the extreme cases, and your standard longsword is just 20/x2. Coupled with increased base damage to "keep up" with Saga damages, it should create enough variability to offer adequate choices. You could even make "rules" such as swords dealing three dice of damage while axes deal two, or what not. Set your top end melee weapons around the 3d6/2d10 range, perhaps a bit lower to account for likely Strength modifiers to damage, as that is about where average damage is around a starting character's Damage Threshold. I agree with Nightwing on removing the "bastard swords". They're really an unnecessary step as hand-and-a-half weapons that muddy up the weapon sizes without any real gain. I'd much rather have a Monkey Grip type ability to replace the effect instead. [/QUOTE]
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