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Fantasy Concepts: An OGL Fantasy Saga Project
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<blockquote data-quote="EditorBFG" data-source="post: 3651626" data-attributes="member: 24719"><p>Why? Can I ask what the advantage is to having fewer choices? Streamlining is part of the point of this, but I want to do it in such a way that it increases options for PCs rather than removing them. I feel that a fantasy setting requires a much larger selection of weapons than vibroweapon, lightsaber, and various types of blasters, and the existing weapon list provides that. Why would we do otherwise?</p><p></p><p>I am not saying it is wrong to have the opinion that we need to have fewer weapons, but can someone please indicate <em>why</em> it would be better?</p><p></p><p>The only option for streamlining the weapons that makes sense to me is the customizable weapon rules from Grim Tales, in which you can stat any weapon you want.</p><p></p><p><em>Regarding Weapon Groups:</em> I do understand the impetus behind this rule, but I like that a fighter can use just about everything, purely by virtue of being a fighter. This is what the characters in fantasy literature are like. Conan doesn't say "A polearm? I can't use this!"-- he grabs it and slaughters the entire cult. If Weapon Groups are the way we go, there has to be a rule so fighters can still use everything.</p><p></p><p>I don't think Simple/Martial/Exotic is great, but what is good is that the Martial Category includes so many weapons for a Fighter to be good with.</p><p></p><p>If Weapon Group proficiency feats replace single Weapon Proficiency feats, I am all for it. It makes PCs more capable. But if a Fighter is actually able to use fewer weapons because we alter the categories, then I vigorously object to using this rule.</p></blockquote><p></p>
[QUOTE="EditorBFG, post: 3651626, member: 24719"] Why? Can I ask what the advantage is to having fewer choices? Streamlining is part of the point of this, but I want to do it in such a way that it increases options for PCs rather than removing them. I feel that a fantasy setting requires a much larger selection of weapons than vibroweapon, lightsaber, and various types of blasters, and the existing weapon list provides that. Why would we do otherwise? I am not saying it is wrong to have the opinion that we need to have fewer weapons, but can someone please indicate [I]why[/I] it would be better? The only option for streamlining the weapons that makes sense to me is the customizable weapon rules from Grim Tales, in which you can stat any weapon you want. [I]Regarding Weapon Groups:[/I] I do understand the impetus behind this rule, but I like that a fighter can use just about everything, purely by virtue of being a fighter. This is what the characters in fantasy literature are like. Conan doesn't say "A polearm? I can't use this!"-- he grabs it and slaughters the entire cult. If Weapon Groups are the way we go, there has to be a rule so fighters can still use everything. I don't think Simple/Martial/Exotic is great, but what is good is that the Martial Category includes so many weapons for a Fighter to be good with. If Weapon Group proficiency feats replace single Weapon Proficiency feats, I am all for it. It makes PCs more capable. But if a Fighter is actually able to use fewer weapons because we alter the categories, then I vigorously object to using this rule. [/QUOTE]
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