Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Fantasy Concepts: An OGL Fantasy Saga Project
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Flynn" data-source="post: 3652598" data-attributes="member: 1836"><p>In the end, if the weapons aren't streamlined, I will certainly be opposed to adding more dice to the mix and modifying the existing weapons to make them more damaging. The Saga weapons are easy: one die for normal weapons, two dices for vibration-based weapons, three dice for energy -based weapons. So adding dice to weapons goes against our base model.</p><p></p><p>In addition, it would require recalculating the damage bonuses to compensate for the loss of iterative attacks.</p><p></p><p>The heightened damage will eat through hitpoints that much more quickly, reducing the effective challenge of the monsters that the characters will face. (The monsters die quicker, so they don't give as much challenge.) This might require CR adjustments for monsters.</p><p></p><p>One of our goals is to limit the amount of adjustments that need to be made to monsters as much as possible, so that you can still use your existing monster manuals and the like. Heightening base weapon damage is an unnecessary step that increases the amount of adjustments that must be done.</p><p></p><p>For these reasons, I would prefer we did not adjust weapon damage.</p><p></p><p>With Regards,</p><p>Flynn</p></blockquote><p></p>
[QUOTE="Flynn, post: 3652598, member: 1836"] In the end, if the weapons aren't streamlined, I will certainly be opposed to adding more dice to the mix and modifying the existing weapons to make them more damaging. The Saga weapons are easy: one die for normal weapons, two dices for vibration-based weapons, three dice for energy -based weapons. So adding dice to weapons goes against our base model. In addition, it would require recalculating the damage bonuses to compensate for the loss of iterative attacks. The heightened damage will eat through hitpoints that much more quickly, reducing the effective challenge of the monsters that the characters will face. (The monsters die quicker, so they don't give as much challenge.) This might require CR adjustments for monsters. One of our goals is to limit the amount of adjustments that need to be made to monsters as much as possible, so that you can still use your existing monster manuals and the like. Heightening base weapon damage is an unnecessary step that increases the amount of adjustments that must be done. For these reasons, I would prefer we did not adjust weapon damage. With Regards, Flynn [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fantasy Concepts: An OGL Fantasy Saga Project
Top