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Fantasy Concepts: An OGL Fantasy Saga Project
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<blockquote data-quote="The_Gneech" data-source="post: 3653213" data-attributes="member: 6779"><p>I found that thread too, actually, but I'm not sure it really addresses the "weapon damage meets damage threshold" issue. Granted, once you get up a few levels, you're generally doing more damage with your 1/2 level bonus and multiattack feats (which generally add +dice in SAGA) -- but at low levels you still have the dichotomy of operating from a d8 damage baseline (average 4.5) instead of 2d8 (average 9) or 3d6 (average 10.5).</p><p></p><p>If you're running something fairly close to standard <em>D&D</em>, this is also mitigated by magic weapons (a <em>+1 flaming sword</em> will get you back to the exact same average as a lightsaber with the additional boost of hitting more often), but you're still a bit down on the deal for the first few levels at least.</p><p></p><p>In my own case, I'm looking to convert SAGA for a sword-and-sorcery game, so there aren't gonna be many <em>+1 flaming swords</em> around. <em>Conan d20</em> dealt with this issue primarily by raising every weapon's die up a notch (so a broadsword does d10 for instance) and giving each weapon an armor piercing rating (since <em>Conan d20</em> primarily assumes armor = DR).</p><p></p><p>Since I don't want to mess with armor piercing (anything that adds more figuring in combat kinda defeats the purpose of converting to SAGA), I may end up going with a suggestion I saw earlier of just doubling the dice for weapons. Not sure.</p><p></p><p>-The Gneech <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="The_Gneech, post: 3653213, member: 6779"] I found that thread too, actually, but I'm not sure it really addresses the "weapon damage meets damage threshold" issue. Granted, once you get up a few levels, you're generally doing more damage with your 1/2 level bonus and multiattack feats (which generally add +dice in SAGA) -- but at low levels you still have the dichotomy of operating from a d8 damage baseline (average 4.5) instead of 2d8 (average 9) or 3d6 (average 10.5). If you're running something fairly close to standard [i]D&D[/i], this is also mitigated by magic weapons (a [I]+1 flaming sword[/I] will get you back to the exact same average as a lightsaber with the additional boost of hitting more often), but you're still a bit down on the deal for the first few levels at least. In my own case, I'm looking to convert SAGA for a sword-and-sorcery game, so there aren't gonna be many [I]+1 flaming swords[/I] around. [i]Conan d20[/i] dealt with this issue primarily by raising every weapon's die up a notch (so a broadsword does d10 for instance) and giving each weapon an armor piercing rating (since [i]Conan d20[/i] primarily assumes armor = DR). Since I don't want to mess with armor piercing (anything that adds more figuring in combat kinda defeats the purpose of converting to SAGA), I may end up going with a suggestion I saw earlier of just doubling the dice for weapons. Not sure. -The Gneech :cool: [/QUOTE]
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