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Fantasy Concepts: An OGL Fantasy Saga Project
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<blockquote data-quote="EditorBFG" data-source="post: 3653869" data-attributes="member: 24719"><p>Short answer: No.</p><p></p><p>Long answer: It depends. There is not a requirement that the system needs to give each race two bonus feats and a bonus talent. It is just how we're doing it. So, each race essentially has ability modifiers, and some racial abilities, as in D&D-- it is just that two of those racial abilities are free feats and one is talent tree access with a free talent. So, you could just handle races normally as in D&D-- not every race needs a talent tree, especially if their innate racial abilities do not lend themselves well to improvement. Treat the ability to attain a bonus feat or choose from a certain talent tree as just another racial ability, just like stonecunning or darkvision.</p><p></p><p>Now, if the above strikes you as too inelegant or asymmetrical, and you want all races to be standardized, you could just take the race's abilities and divide them up into one feat and one talent, and give them one free Trained Skill feat for an appropriate skill (most races have one skill or another that they receive a bonus with, so go with that). The one talent received for free at 1st level is the entire talent tree (there is no rule that every tree must contain more than one talent). When a character from that race goes up in levels, he just picks from his normal class talents, the same way a human does-- certainly there is no disadvantage in that. I bet most non-human characters will do that anyway. We are only including racial talent paths for people who want to specialize, ex: for an elf fighter to focus on being an elf instead of a fighter.</p><p></p><p>Now, I don't have the book in front of me, but as I recall from True20, for the most part adding a True20 race is a matter of picking out ability mods and bonus/favored feats for that race, and if you were converting some race with an ability not covered by a True20 feat, you had to make up a feat for that ability or they didn't get it. This is not a big departure from that.</p><p></p><p>BTW, what does everyone think of the term "Talent Path"? We prefer it to Talent Tree for Fantasy, because "Tree" sounds a bit Modern-- for me it conjures up some kind of logic diagram, like something they'd show me at a meeting in my office. Path makes it sound more like you're moving towards something, not just picking options.</p></blockquote><p></p>
[QUOTE="EditorBFG, post: 3653869, member: 24719"] Short answer: No. Long answer: It depends. There is not a requirement that the system needs to give each race two bonus feats and a bonus talent. It is just how we're doing it. So, each race essentially has ability modifiers, and some racial abilities, as in D&D-- it is just that two of those racial abilities are free feats and one is talent tree access with a free talent. So, you could just handle races normally as in D&D-- not every race needs a talent tree, especially if their innate racial abilities do not lend themselves well to improvement. Treat the ability to attain a bonus feat or choose from a certain talent tree as just another racial ability, just like stonecunning or darkvision. Now, if the above strikes you as too inelegant or asymmetrical, and you want all races to be standardized, you could just take the race's abilities and divide them up into one feat and one talent, and give them one free Trained Skill feat for an appropriate skill (most races have one skill or another that they receive a bonus with, so go with that). The one talent received for free at 1st level is the entire talent tree (there is no rule that every tree must contain more than one talent). When a character from that race goes up in levels, he just picks from his normal class talents, the same way a human does-- certainly there is no disadvantage in that. I bet most non-human characters will do that anyway. We are only including racial talent paths for people who want to specialize, ex: for an elf fighter to focus on being an elf instead of a fighter. Now, I don't have the book in front of me, but as I recall from True20, for the most part adding a True20 race is a matter of picking out ability mods and bonus/favored feats for that race, and if you were converting some race with an ability not covered by a True20 feat, you had to make up a feat for that ability or they didn't get it. This is not a big departure from that. BTW, what does everyone think of the term "Talent Path"? We prefer it to Talent Tree for Fantasy, because "Tree" sounds a bit Modern-- for me it conjures up some kind of logic diagram, like something they'd show me at a meeting in my office. Path makes it sound more like you're moving towards something, not just picking options. [/QUOTE]
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