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Fantasy Concepts: An OGL Fantasy Saga Project
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<blockquote data-quote="Chris_Nightwing" data-source="post: 3654252" data-attributes="member: 882"><p>EditorBFG:</p><p></p><p>Don't separate base attack bonuses into two varieties - that would be highly confusing, and negate many of the simplifications in the system. Besides, if you were going to do that, you ought to make it a combat attack and a magical attack, one overcoming Reflex defense, the other overcoming whichever defense is relevant to the spell.</p><p></p><p>On the rogue sneak attack question, I reckon you should make the talent grow in power with rogue levels, until a maximum. Say, 1-3d6 with one talent, then 4-6d6, then 7-9d6. One thing I was confused about in Saga was why they bothered to include it - the scoundrel's 'dodgy attack' or whatever it's called that knocks you down one on the condition track seems much more appropriate to the rogue ability. Simply ramp it up to allow you to knock someone down 2 steps, then 3 steps (never affect the same person twice in a combat to limit power though). Getting that last ability at say, level 10 is nice, giving the fighter a -5 to attacks is harsh. Don't forget to make it affect whatever roll you're using for magical attacks to beat defenses. Heck, a 15th level 4-step hit wouldn't be too overpowered given how easy it would be to heal at that level.. I like this idea more and more..</p><p></p><p>I like 'Talent Tree' for the alliteration. Path does sound more fantasy though. Trees are quite druidic mind you.. </p><p></p><p>Finally, put all the racial talents in one path, let people develop them as they choose. Your planetouched example is superb.</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 3654252, member: 882"] EditorBFG: Don't separate base attack bonuses into two varieties - that would be highly confusing, and negate many of the simplifications in the system. Besides, if you were going to do that, you ought to make it a combat attack and a magical attack, one overcoming Reflex defense, the other overcoming whichever defense is relevant to the spell. On the rogue sneak attack question, I reckon you should make the talent grow in power with rogue levels, until a maximum. Say, 1-3d6 with one talent, then 4-6d6, then 7-9d6. One thing I was confused about in Saga was why they bothered to include it - the scoundrel's 'dodgy attack' or whatever it's called that knocks you down one on the condition track seems much more appropriate to the rogue ability. Simply ramp it up to allow you to knock someone down 2 steps, then 3 steps (never affect the same person twice in a combat to limit power though). Getting that last ability at say, level 10 is nice, giving the fighter a -5 to attacks is harsh. Don't forget to make it affect whatever roll you're using for magical attacks to beat defenses. Heck, a 15th level 4-step hit wouldn't be too overpowered given how easy it would be to heal at that level.. I like this idea more and more.. I like 'Talent Tree' for the alliteration. Path does sound more fantasy though. Trees are quite druidic mind you.. Finally, put all the racial talents in one path, let people develop them as they choose. Your planetouched example is superb. [/QUOTE]
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