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Fantasy Concepts: An OGL Fantasy Saga Project
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<blockquote data-quote="Dalamar" data-source="post: 3655318" data-attributes="member: 358"><p>I have to say that I don't really like races giving trained skills. Something just rubs me the wrong way. I wouldn't have a problem with granting class skills, or Skill Focus if the character does train in a skill (working as a kind of Favoured Class mechanic when a character would be drawn towards classes with their race's skill as a class skill so they could train it). </p><p>I would prefer, however, the Saga approuch of Take10 and rerolls for skills. Since there would be many races with these qualities, a general description could be given at the beginning of the race section such as calling the Take10 skills Accustomed skills and rerolls Exceptional skills, and then just noting which skills have this quality for each race.</p><p></p><p>On the planetouched talents, I'd separate the energy resistances to a separate talent that let you choose three of four energy resistances (perhaps with an option for one resistance at 10 instead of three separate ones to allow for the elemental planetouched). Darkvision in and of itself is a rather good ability, and coupled with a semi-useful spell-like ability should be a decent talent. Not to mention it would allow a small degree of customization, even if the real possibilities are rather limited</p></blockquote><p></p>
[QUOTE="Dalamar, post: 3655318, member: 358"] I have to say that I don't really like races giving trained skills. Something just rubs me the wrong way. I wouldn't have a problem with granting class skills, or Skill Focus if the character does train in a skill (working as a kind of Favoured Class mechanic when a character would be drawn towards classes with their race's skill as a class skill so they could train it). I would prefer, however, the Saga approuch of Take10 and rerolls for skills. Since there would be many races with these qualities, a general description could be given at the beginning of the race section such as calling the Take10 skills Accustomed skills and rerolls Exceptional skills, and then just noting which skills have this quality for each race. On the planetouched talents, I'd separate the energy resistances to a separate talent that let you choose three of four energy resistances (perhaps with an option for one resistance at 10 instead of three separate ones to allow for the elemental planetouched). Darkvision in and of itself is a rather good ability, and coupled with a semi-useful spell-like ability should be a decent talent. Not to mention it would allow a small degree of customization, even if the real possibilities are rather limited [/QUOTE]
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