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Fantasy Concepts: An OGL Fantasy Saga Project
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<blockquote data-quote="SKid4" data-source="post: 3655648" data-attributes="member: 27994"><p>I've been doing some thinking over the 4 classes idea. I'll list them in decreasing combat</p><p>ability. I've also got a working skill list. I may have taken too much from Star Wars.</p><p></p><p>WARRIOR</p><p>Attack Bonus: +1 per level</p><p>Hit Dice: d10</p><p>Skills: 3 + Int</p><p>Defenses: +2 Fort, +1 Ref</p><p>Starting Feats: Armor Proficiency (light & medium), Shield Proficiency,</p><p>Weapon Proficiency (simple & martial)</p><p>The warrior is a direct translation of Star Wars' soldier. Talent selection should allow you</p><p>to reproduce the barbarian, the fighter, or the ranger.</p><p></p><p>CHAMPION</p><p>Attack Bonus: +3 per 4 levels</p><p>Hit Dice: d8</p><p>Skills: 2 + Int</p><p>Defenses: +1 to all</p><p>Starting Feats: Armor Proficiency (light), Divine Spellcasting, Shield Proficiency,</p><p>Weapon Proficiency (simple)</p><p>The champion is a variant of Star Wars' jedi. Talent selection should allow you to</p><p>reproduce the cleric, the druid, or the paladin. The champion should have access</p><p>to fewer spells, which includes healing.</p><p></p><p>EXPERT</p><p>Attack Bonus: +3 per 4 levels</p><p>Hit Dice: d8</p><p>Skills: 6 + Int</p><p>Defenses: +2 Ref, +1 Will</p><p>Starting Feats: Armor Proficiency (light), Shield Proficiency, Weapon Proficiency (simple),</p><p>and your choice of Linguist (if you meet its prerequisites), Point Blank Shot,</p><p>or Shake It Off (if you meet its prerequisites)</p><p>The expert is a combination of Star Wars' noble, scoundrel, and scout. Talent selection</p><p>should allow you to reproduce the bard, the monk, or the rogue.</p><p></p><p>MAGE</p><p>Attack Bonus: +1 per 2 levels</p><p>Hit Dice: d6</p><p>Skills: 4 + Int</p><p>Defenses: +1 Ref, +2 Will</p><p>Starting Feats: Arcane Spellcasting, Spell Training, Weapon Proficiency (simple)</p><p>The mage is a new class that focuses on spellcasting. Talent selection should allow you</p><p>to reproduce the sorcerer and the wizard. The mage should have access to the most</p><p>spells, magic item creation, and metamagic.</p><p></p><p>SKILLS</p><p>Acrobatics (Dex): combines Balance & Tumble (Trained Only)</p><p>Climb (Str)</p><p>Craft (Int): includes Appraise & Forgery</p><p>Deception (Cha): combines Bluff & Disguise</p><p>Diplomacy (Cha)</p><p>Disable Device (Int, Trained Only): includes Open Lock</p><p>Endurance (Con)</p><p>Gather Information (Cha)</p><p>Initiative (Dex)</p><p>Intimidate (Cha)</p><p>Jump (Str)</p><p>Knowledge (Int, Trained Only)</p><p>Notice (Wis): combines Listen, Search & Spot</p><p>Perform (Cha)</p><p>Ride (Dex)</p><p>Sense Motive (Wis)</p><p>Sleight of Hand (Dex): includes Open Lock, Sleight of Hand aspect is Trained Only</p><p>Spellcraft (Cha, Trained Only)</p><p>Stealth (Dex): combines Hide & Move Silently</p><p>Survival (Wis)</p><p>Swim (Str)</p><p>Treat Injury (Wis)</p></blockquote><p></p>
[QUOTE="SKid4, post: 3655648, member: 27994"] I've been doing some thinking over the 4 classes idea. I'll list them in decreasing combat ability. I've also got a working skill list. I may have taken too much from Star Wars. WARRIOR Attack Bonus: +1 per level Hit Dice: d10 Skills: 3 + Int Defenses: +2 Fort, +1 Ref Starting Feats: Armor Proficiency (light & medium), Shield Proficiency, Weapon Proficiency (simple & martial) The warrior is a direct translation of Star Wars' soldier. Talent selection should allow you to reproduce the barbarian, the fighter, or the ranger. CHAMPION Attack Bonus: +3 per 4 levels Hit Dice: d8 Skills: 2 + Int Defenses: +1 to all Starting Feats: Armor Proficiency (light), Divine Spellcasting, Shield Proficiency, Weapon Proficiency (simple) The champion is a variant of Star Wars' jedi. Talent selection should allow you to reproduce the cleric, the druid, or the paladin. The champion should have access to fewer spells, which includes healing. EXPERT Attack Bonus: +3 per 4 levels Hit Dice: d8 Skills: 6 + Int Defenses: +2 Ref, +1 Will Starting Feats: Armor Proficiency (light), Shield Proficiency, Weapon Proficiency (simple), and your choice of Linguist (if you meet its prerequisites), Point Blank Shot, or Shake It Off (if you meet its prerequisites) The expert is a combination of Star Wars' noble, scoundrel, and scout. Talent selection should allow you to reproduce the bard, the monk, or the rogue. MAGE Attack Bonus: +1 per 2 levels Hit Dice: d6 Skills: 4 + Int Defenses: +1 Ref, +2 Will Starting Feats: Arcane Spellcasting, Spell Training, Weapon Proficiency (simple) The mage is a new class that focuses on spellcasting. Talent selection should allow you to reproduce the sorcerer and the wizard. The mage should have access to the most spells, magic item creation, and metamagic. SKILLS Acrobatics (Dex): combines Balance & Tumble (Trained Only) Climb (Str) Craft (Int): includes Appraise & Forgery Deception (Cha): combines Bluff & Disguise Diplomacy (Cha) Disable Device (Int, Trained Only): includes Open Lock Endurance (Con) Gather Information (Cha) Initiative (Dex) Intimidate (Cha) Jump (Str) Knowledge (Int, Trained Only) Notice (Wis): combines Listen, Search & Spot Perform (Cha) Ride (Dex) Sense Motive (Wis) Sleight of Hand (Dex): includes Open Lock, Sleight of Hand aspect is Trained Only Spellcraft (Cha, Trained Only) Stealth (Dex): combines Hide & Move Silently Survival (Wis) Swim (Str) Treat Injury (Wis) [/QUOTE]
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