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Fantasy Concepts: An OGL Fantasy Saga Project
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<blockquote data-quote="Mokona" data-source="post: 3659534" data-attributes="member: 24891"><p><strong>Number of Skills</strong></p><p></p><p>I see a lot of suggestions for way too many skills (since each specialty of Craft or Perform or Profession counts as a different Skill Training choice).</p><p></p><p><em>Saga</em> doesn't have a bunch of different craft skills. Marginally useful skills in <em>Saga</em> are streamlined by falling under broad categories or coming for free (see the free languages each character receives from their Int bonus).</p><p></p><p>If this product increases the number of skills I suggest that each class get at least one (1) additional trained skill or more if enough skills are added to the system.</p><p></p><p>A <em><strong>Star Wars</strong></em> party of four characters will probably have a number of Trained Skills between 20 + 4*Int (Luke=Scout->Jedi, Lea=Noble, Han=Scoundrel, Chewbacca=Scout) and 14 + 4*Int (Sia-Lan=Jedi, Rorworr=Scout, Vor'en=Soldier, Deel Surool=Scoundrel). We can also assume that a lot of characters will have the same skills; initiative stands out as a skill many or most character will overlap with one another.</p><p></p><p>Since there are 25 skills in <em>Saga</em> I'd add +1 trained skill choice per character class per 4-5 skills you add to the skill list. Each specialty added to craft counts as adding a new skill to the skill list.</p><p></p><p>Be careful not to create too many skills no one wants or you're just giving more skill selections that are sure to be spent on the useful skills <strong>Wizards of the Coast</strong> already thought of. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p></blockquote><p></p>
[QUOTE="Mokona, post: 3659534, member: 24891"] [b]Number of Skills[/b] I see a lot of suggestions for way too many skills (since each specialty of Craft or Perform or Profession counts as a different Skill Training choice). [i]Saga[/i] doesn't have a bunch of different craft skills. Marginally useful skills in [i]Saga[/i] are streamlined by falling under broad categories or coming for free (see the free languages each character receives from their Int bonus). If this product increases the number of skills I suggest that each class get at least one (1) additional trained skill or more if enough skills are added to the system. A [i][b]Star Wars[/b][/i] party of four characters will probably have a number of Trained Skills between 20 + 4*Int (Luke=Scout->Jedi, Lea=Noble, Han=Scoundrel, Chewbacca=Scout) and 14 + 4*Int (Sia-Lan=Jedi, Rorworr=Scout, Vor'en=Soldier, Deel Surool=Scoundrel). We can also assume that a lot of characters will have the same skills; initiative stands out as a skill many or most character will overlap with one another. Since there are 25 skills in [i]Saga[/i] I'd add +1 trained skill choice per character class per 4-5 skills you add to the skill list. Each specialty added to craft counts as adding a new skill to the skill list. Be careful not to create too many skills no one wants or you're just giving more skill selections that are sure to be spent on the useful skills [b]Wizards of the Coast[/b] already thought of. :eek: [/QUOTE]
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