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Fantasy Concepts: An OGL Fantasy Saga Project
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<blockquote data-quote="EditorBFG" data-source="post: 3662230" data-attributes="member: 24719"><p>As I work on races, I wanted to discuss a couple points that have been made.What do you guys think? I was just going to give each race an automatic trained skill, since Trained Skill is a feat and I thought 2 free feats and 1 free talent per race had a certain simplicity I liked. Do you think a free trained skill for each non-human race is the wrong way to go? First of all, I think naming these two mechanics is a good idea. That said, if I went this path for all the races, should one or both of these mechanics become a feat or a talent? Or could race write-ups work like this:</p><p><em></em></p><p><em>Elf</em></p><p><em>Ability Modifiers: +2 Dex, -2 Con</em></p><p><em>Bonus Feat: Preternatural Sense</em></p><p><em>Bonus Talent: Vigilance, from the Elf Talent Tree</em></p><p><em>Bonus Talent Path: An elf gains free access to the Elf talent path. Whenever she receives a talent from her class, she may choose a talent from that class's talent paths or from the Elf pathk.</em></p><p><em>Accustomed Skill: Perception. An elf may always take 10 on Perception rolls.</em> </p><p></p><p>Please weigh in soon, as I'm working on this stuff right now.I was hoping that a Planetouched could have all his or her accustomed 3.5 abilities at level 2, simulating the existing L.A., which is why their first talent is so "front-loaded."</p><p></p><p>I should point out that talents are not meant to balance with each other. Since a racial talent is something only a character of that race can ever acquire, it does not need to scale with class talents. Anything I took from the Planetouched 1st talent, I would have to roll into some kind of bonus feat they would get at 1st level. However, in this system of races, feats represent cultural stuff, whereas the racial talents mostly represent genetics. Are there any Planetouched abilities people think would be cultural (a feat) instead of hereditary (the starting talent)?</p><p></p><p>By the way, feats as learned stuff and starting talents as inherited brings us to another point:I wanted to explain, quickly, why we are not doing it this way. The reason is, we are going to avoid having feats with a racial or class specific requirements. Feats should be something anyone can pick up, since talents, by their very nature, are limited by class and (now) race. So, the reason an elf's inborn biological gifts are all given in one talent is so an elf can have them at first level and no one else can. The half-elf will not receive the same first level abilities as an elf, but will be able to pick talents up, since they are a part of her heritage.</p><p></p><p>Obviously, not all talents will be based on heredity, just the starting talent each race receives for free at first level.</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="EditorBFG, post: 3662230, member: 24719"] As I work on races, I wanted to discuss a couple points that have been made.What do you guys think? I was just going to give each race an automatic trained skill, since Trained Skill is a feat and I thought 2 free feats and 1 free talent per race had a certain simplicity I liked. Do you think a free trained skill for each non-human race is the wrong way to go? First of all, I think naming these two mechanics is a good idea. That said, if I went this path for all the races, should one or both of these mechanics become a feat or a talent? Or could race write-ups work like this: [I] Elf Ability Modifiers: +2 Dex, -2 Con Bonus Feat: Preternatural Sense Bonus Talent: Vigilance, from the Elf Talent Tree Bonus Talent Path: An elf gains free access to the Elf talent path. Whenever she receives a talent from her class, she may choose a talent from that class's talent paths or from the Elf pathk. Accustomed Skill: Perception. An elf may always take 10 on Perception rolls.[/I] Please weigh in soon, as I'm working on this stuff right now.I was hoping that a Planetouched could have all his or her accustomed 3.5 abilities at level 2, simulating the existing L.A., which is why their first talent is so "front-loaded." I should point out that talents are not meant to balance with each other. Since a racial talent is something only a character of that race can ever acquire, it does not need to scale with class talents. Anything I took from the Planetouched 1st talent, I would have to roll into some kind of bonus feat they would get at 1st level. However, in this system of races, feats represent cultural stuff, whereas the racial talents mostly represent genetics. Are there any Planetouched abilities people think would be cultural (a feat) instead of hereditary (the starting talent)? By the way, feats as learned stuff and starting talents as inherited brings us to another point:I wanted to explain, quickly, why we are not doing it this way. The reason is, we are going to avoid having feats with a racial or class specific requirements. Feats should be something anyone can pick up, since talents, by their very nature, are limited by class and (now) race. So, the reason an elf's inborn biological gifts are all given in one talent is so an elf can have them at first level and no one else can. The half-elf will not receive the same first level abilities as an elf, but will be able to pick talents up, since they are a part of her heritage. Obviously, not all talents will be based on heredity, just the starting talent each race receives for free at first level. What do you think? [/QUOTE]
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