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Fantasy Concepts: An OGL Fantasy Saga Project
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<blockquote data-quote="EditorBFG" data-source="post: 3666789" data-attributes="member: 24719"><p>The reason I would disagree is that Dodge already forces you to make a choice every round; the difference is that now there is a default option so that you have to spend less time thinking about this feat, rather than more. Therefore, this in fact is simpler, in actual play, because no one goes "Crap, I forgot to choose my Dodge target this round," they just default to the general +1 to Defense. If someone else has a better version of Dodge, I'm all for it, but this version is one taken from a popular, working system. Flynn is correct that there are certain simplifications in Saga that make this difficult. For example, a large number of Power Attack-derived feats exist in IH that inflict some kind of condition on an opponent-- in Saga, those are replaced with the Condition Track (which Flynn and I have a different name for, more on that soon). Another factor is the use of tokens-- many feats depend on them, but adding an additional mechanic to a system defined by its streamlined approach would be counter-productive.</p><p></p><p>That said, there should be several feats originally derived from IH Open Content-- feats not involving tokens or conditions or other rules we're not including-- that I imagine should port over quite nicely, which is in line with Saga's other main design consideration: more cinematic play. But feats aare a whole new can of worms that we have not much discussed, so I'd just be speculating if I said how many I thought we'd use. If I had my wish, we would find some brilliant, simple, integrated way to convert <strong>all</strong> the IH feats, because the combat stuff is that good, but I don't see any way how.</p><p></p><p>On races, I just had an idea I want input on: based on using the UA content for paragon races, most will have a talent that grants an ability boost. In fact, every race except for human will have at least one-- which, as we've discussed, also solves some LA problems. Earlier we talked about whether to use Saga's rule of raising two ability scores every 4 levels except for one. I was thinking: What if we made this a special trait of humans? Humans can raise two ability scores by 1 every 4 levels, other races only raise one ability score by 1 every 4 levels. Since other races have the option of getting a two-point bump around 4th level, this would sort of balance out-- in the long run, humans would get 10 extra ability score points by 20th level, while other races would get 7 points by 20th, but other races have the option of getting a couple extra early on.</p><p></p><p>I think this idea is in fitting with the d20 conceit that humans are more versatile and adaptable than other races, and it keeps humans an attractive choice relative races that their own talent paths. I am currently very in favor of this, so protest now if you disagree.</p></blockquote><p></p>
[QUOTE="EditorBFG, post: 3666789, member: 24719"] The reason I would disagree is that Dodge already forces you to make a choice every round; the difference is that now there is a default option so that you have to spend less time thinking about this feat, rather than more. Therefore, this in fact is simpler, in actual play, because no one goes "Crap, I forgot to choose my Dodge target this round," they just default to the general +1 to Defense. If someone else has a better version of Dodge, I'm all for it, but this version is one taken from a popular, working system. Flynn is correct that there are certain simplifications in Saga that make this difficult. For example, a large number of Power Attack-derived feats exist in IH that inflict some kind of condition on an opponent-- in Saga, those are replaced with the Condition Track (which Flynn and I have a different name for, more on that soon). Another factor is the use of tokens-- many feats depend on them, but adding an additional mechanic to a system defined by its streamlined approach would be counter-productive. That said, there should be several feats originally derived from IH Open Content-- feats not involving tokens or conditions or other rules we're not including-- that I imagine should port over quite nicely, which is in line with Saga's other main design consideration: more cinematic play. But feats aare a whole new can of worms that we have not much discussed, so I'd just be speculating if I said how many I thought we'd use. If I had my wish, we would find some brilliant, simple, integrated way to convert [B]all[/B] the IH feats, because the combat stuff is that good, but I don't see any way how. On races, I just had an idea I want input on: based on using the UA content for paragon races, most will have a talent that grants an ability boost. In fact, every race except for human will have at least one-- which, as we've discussed, also solves some LA problems. Earlier we talked about whether to use Saga's rule of raising two ability scores every 4 levels except for one. I was thinking: What if we made this a special trait of humans? Humans can raise two ability scores by 1 every 4 levels, other races only raise one ability score by 1 every 4 levels. Since other races have the option of getting a two-point bump around 4th level, this would sort of balance out-- in the long run, humans would get 10 extra ability score points by 20th level, while other races would get 7 points by 20th, but other races have the option of getting a couple extra early on. I think this idea is in fitting with the d20 conceit that humans are more versatile and adaptable than other races, and it keeps humans an attractive choice relative races that their own talent paths. I am currently very in favor of this, so protest now if you disagree. [/QUOTE]
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