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Fantasy Concepts: An OGL Fantasy Saga Project
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<blockquote data-quote="Mokona" data-source="post: 3673228" data-attributes="member: 24891"><p>I was gently shocked, and pleased, to read the rule in <em>Saga</em> that all characters get to improve two scores by +1 instead of only one.</p><p></p><p>I've always felt that the stat bumps were too seldom to be noticable or exciting for players. Wizards especially tended to put 100% of their stat increases into their core casting Ability score. This made the stat increase less of an option that could distinguish two different characters. Also a +1 seems so small that it's like you get a +2 every eight levels. That feels really really really slow! (We know, of course, that increasing a stat by +1 doesn't matter much for half the times.)</p><p></p><p>Getting two raises feels a lot more impactful and exciting without causing massive power creep. The second raise also allows focused character classes to diversify with their second choice in ways that will actually vary from one character in the class to another.</p></blockquote><p></p>
[QUOTE="Mokona, post: 3673228, member: 24891"] I was gently shocked, and pleased, to read the rule in [i]Saga[/i] that all characters get to improve two scores by +1 instead of only one. I've always felt that the stat bumps were too seldom to be noticable or exciting for players. Wizards especially tended to put 100% of their stat increases into their core casting Ability score. This made the stat increase less of an option that could distinguish two different characters. Also a +1 seems so small that it's like you get a +2 every eight levels. That feels really really really slow! (We know, of course, that increasing a stat by +1 doesn't matter much for half the times.) Getting two raises feels a lot more impactful and exciting without causing massive power creep. The second raise also allows focused character classes to diversify with their second choice in ways that will actually vary from one character in the class to another. [/QUOTE]
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