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Fantasy Concepts: An OGL Fantasy Saga Project
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<blockquote data-quote="drothgery" data-source="post: 3678177" data-attributes="member: 360"><p>Err... multiple attacks were supposed to decrease the gap. What they actually do is blow right past the gap and create one in the other direction. Wizards can kick butt at high levels, but it's not by doing damage directly (except in terms of wiping out hordes of mooks).</p><p></p><p>Take a really simple build of a Ftr 12 -- 22 Str (15 Str +3 level-up bonus +4 belt), +2 greatsword, greater weapon focus, greater weapon specialization. His attack bonus is +12 BAB +6 Str +2 weapon focus +2 magic = +22, for three attacks at +22/+17/+12. His damage bonus is +12 str (2-handed weapon) +2 magic +4 specialization, so each hit does 2d6 + 18, or 25 damage on average. If he averages 2 hits/round, he's doing 50 damage per round.</p><p></p><p>A really simple blaster wizard 12 -- 22 Int (same logic), greater spell focus (evocation), greater spell penetration, empower spell. With a straightforward blasting spell that he doesn't run into his level cap on, he'll do 12d6 damage, or 42 damage on average, if the target doesn't save. If they do, he'll do 21 on average (unless they've got evasion, in which case he'll do none). Or he can empower a lower level spell and do 10d6 X 1.5 damage for 52.5 on avergae on a failed save and 26.25 on a successful save, but that reduces the saving throw DC by 2, so you might not want to do that.</p><p></p><p>And it's a lot easier to make the fighter do better than this than it is to make the wizard do better than this. About the only way my Warmage 16 keeps up with the Barbarian 9/Fighter 8 in damage output is because I'm pretty sure the player's making math errors and understating her damage more often than not (and because her feat and weapon choices haven't been optimal; frex, she's got a lot of average magic weapons instead of one really good one). And even then she's still doing more damage than me to most targets.</p></blockquote><p></p>
[QUOTE="drothgery, post: 3678177, member: 360"] Err... multiple attacks were supposed to decrease the gap. What they actually do is blow right past the gap and create one in the other direction. Wizards can kick butt at high levels, but it's not by doing damage directly (except in terms of wiping out hordes of mooks). Take a really simple build of a Ftr 12 -- 22 Str (15 Str +3 level-up bonus +4 belt), +2 greatsword, greater weapon focus, greater weapon specialization. His attack bonus is +12 BAB +6 Str +2 weapon focus +2 magic = +22, for three attacks at +22/+17/+12. His damage bonus is +12 str (2-handed weapon) +2 magic +4 specialization, so each hit does 2d6 + 18, or 25 damage on average. If he averages 2 hits/round, he's doing 50 damage per round. A really simple blaster wizard 12 -- 22 Int (same logic), greater spell focus (evocation), greater spell penetration, empower spell. With a straightforward blasting spell that he doesn't run into his level cap on, he'll do 12d6 damage, or 42 damage on average, if the target doesn't save. If they do, he'll do 21 on average (unless they've got evasion, in which case he'll do none). Or he can empower a lower level spell and do 10d6 X 1.5 damage for 52.5 on avergae on a failed save and 26.25 on a successful save, but that reduces the saving throw DC by 2, so you might not want to do that. And it's a lot easier to make the fighter do better than this than it is to make the wizard do better than this. About the only way my Warmage 16 keeps up with the Barbarian 9/Fighter 8 in damage output is because I'm pretty sure the player's making math errors and understating her damage more often than not (and because her feat and weapon choices haven't been optimal; frex, she's got a lot of average magic weapons instead of one really good one). And even then she's still doing more damage than me to most targets. [/QUOTE]
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