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Fantasy Concepts: An OGL Fantasy Saga Project
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<blockquote data-quote="Flynn" data-source="post: 3682275" data-attributes="member: 1836"><p>I am entertaining the thought that the Defense scores should increase at one-half your character level instead of your full character level. Here are my reasons:</p><p></p><p>1) Currently in D20 Fantasy, the best saving throw progression is: 2 + one-half character level. If I stick with that progression rate, I don't have to modify DCs for attacks, spells, etc., because that's the manner in which they increased before. Also, spells and items that effect saving throws would still have the same effect on saves in Fantasy Concepts as they would have in D&D, so that's one more thing that doesn't need to be touched, making it easier to use other D20 games without conversion (or at least removes yet another step in the conversion process).</p><p></p><p>2) In Unearthed Arcana, there's a variant for class defense bonuses. While the progression follows a standard (some base + one-third character level), the lowest value on any of the charts is +2 at first level, and the highest value is +12. That's the same range as the best saving throw progression mentioned above. If the tables were compressed into one progression, it would essentially be the same as good saves.</p><p><a href="http://www.d20srd.org/srd/variant/adventuring/defenseBonus.htm" target="_blank">http://www.d20srd.org/srd/variant/adventuring/defenseBonus.htm</a></p><p></p><p>3) Since the system is already considered balanced in regards to both numbers, there would be little need to make adjustments in the area of saves or BAB, and would open back up the half-level BAB progression to allow for poor, medium and good fighting prowess distinction.</p><p></p><p>4) This progression rate matches the skill progression rate, so it would be easier to tie the casting skill check to the defense checks in a one-for-one advancement.</p><p></p><p>5) It provides yet another subtle difference for legal purposes, and one that is much more defensible based on existing OGC and mathematical progressions. An optional rule could allow GMs to use alternate progression rates here, such as the full character level progression.</p><p></p><p>I'm still thinking on it, but the more I look at the numbers, the more logical this appears to be. What do you guys think?</p><p></p><p>With Regards,</p><p>Flynn</p></blockquote><p></p>
[QUOTE="Flynn, post: 3682275, member: 1836"] I am entertaining the thought that the Defense scores should increase at one-half your character level instead of your full character level. Here are my reasons: 1) Currently in D20 Fantasy, the best saving throw progression is: 2 + one-half character level. If I stick with that progression rate, I don't have to modify DCs for attacks, spells, etc., because that's the manner in which they increased before. Also, spells and items that effect saving throws would still have the same effect on saves in Fantasy Concepts as they would have in D&D, so that's one more thing that doesn't need to be touched, making it easier to use other D20 games without conversion (or at least removes yet another step in the conversion process). 2) In Unearthed Arcana, there's a variant for class defense bonuses. While the progression follows a standard (some base + one-third character level), the lowest value on any of the charts is +2 at first level, and the highest value is +12. That's the same range as the best saving throw progression mentioned above. If the tables were compressed into one progression, it would essentially be the same as good saves. [url]http://www.d20srd.org/srd/variant/adventuring/defenseBonus.htm[/url] 3) Since the system is already considered balanced in regards to both numbers, there would be little need to make adjustments in the area of saves or BAB, and would open back up the half-level BAB progression to allow for poor, medium and good fighting prowess distinction. 4) This progression rate matches the skill progression rate, so it would be easier to tie the casting skill check to the defense checks in a one-for-one advancement. 5) It provides yet another subtle difference for legal purposes, and one that is much more defensible based on existing OGC and mathematical progressions. An optional rule could allow GMs to use alternate progression rates here, such as the full character level progression. I'm still thinking on it, but the more I look at the numbers, the more logical this appears to be. What do you guys think? With Regards, Flynn [/QUOTE]
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