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Fantasy Concepts: An OGL Fantasy Saga Project
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<blockquote data-quote="Flynn" data-source="post: 3683285" data-attributes="member: 1836"><p>You can't measure the loss in iterative attacks by replacing them with feats. As a wise man once told me, you should measure such things from the basic level of the game. If you say it's balanced because of the feats, it's only balanced if someone takes the feats. If someone has to take the feats to regain a lost balance, then they shouldn't be required to take them. Instead, these "required feats" should be integrated into the system as class features. But then again, once you do that, you've basically reintroduced iterative attacks. Balancing a lost feature by requiring you to spend character resources isn't truely a balance.</p><p></p><p>Personally, I'm all for not adding those iterative attack feats into the system anyway, and letting you spend an Action Point to get the extra attack, as True 20 does, or Unearthed Arcana if you play in a game with Heroic Surge and emulate that feat for the round. (i.e. This comes from my experience with Grim Tales and one of Wulf's extra rules that allows for feat emulation. GT has Heroic Surge, as does D20 Modern. True 20 just cuts out the feat as the middle man and goes to a straight equation of one Action Point to one additional standard action per round.)</p><p></p><p>But I'm open to adding the feats in. I just don't think they should be mandatory.</p><p></p><p>With Regards,</p><p>Flynn</p></blockquote><p></p>
[QUOTE="Flynn, post: 3683285, member: 1836"] You can't measure the loss in iterative attacks by replacing them with feats. As a wise man once told me, you should measure such things from the basic level of the game. If you say it's balanced because of the feats, it's only balanced if someone takes the feats. If someone has to take the feats to regain a lost balance, then they shouldn't be required to take them. Instead, these "required feats" should be integrated into the system as class features. But then again, once you do that, you've basically reintroduced iterative attacks. Balancing a lost feature by requiring you to spend character resources isn't truely a balance. Personally, I'm all for not adding those iterative attack feats into the system anyway, and letting you spend an Action Point to get the extra attack, as True 20 does, or Unearthed Arcana if you play in a game with Heroic Surge and emulate that feat for the round. (i.e. This comes from my experience with Grim Tales and one of Wulf's extra rules that allows for feat emulation. GT has Heroic Surge, as does D20 Modern. True 20 just cuts out the feat as the middle man and goes to a straight equation of one Action Point to one additional standard action per round.) But I'm open to adding the feats in. I just don't think they should be mandatory. With Regards, Flynn [/QUOTE]
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