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Fantasy Concepts: An OGL Fantasy Saga Project
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<blockquote data-quote="Baron Opal" data-source="post: 3683434" data-attributes="member: 10433"><p>I can appreciate that. Iterative attacks are only useful against mooks, in my experience, so giving a major bonus to damage to compensate for their loss seems to be trading apples for oranges, so to speak. You might hit a comparable threat with your -5 attack but not with your -10 attack. That's a reason why I really like feats like Rapid Strike which trades attack bonus for dice of damage.</p><p></p><p>When I was thinking about the SWSE rules and I saw the level based bonus damage that tracked well in my mind to the bonus gained for attribute bonuses and magic weapon bonuses. I can see that over the career of the adventurer the +1 to +10 bonus to damage tracked to the bonus from strength from girdles and gauntlets and from the +1 to +5 from weapons. I figured that the optional nature of iterative attacks was mitigated by the double to triple base damage from the weapons.</p><p></p><p>I would really rather not spend an action point for the iterative attacks. Especially since that in SWSE there really aren't iterative attacks, you gain bonus attacks for a flat penalty to all of them. I like the concept of being able to "spend" BAB to do cool things.</p></blockquote><p></p>
[QUOTE="Baron Opal, post: 3683434, member: 10433"] I can appreciate that. Iterative attacks are only useful against mooks, in my experience, so giving a major bonus to damage to compensate for their loss seems to be trading apples for oranges, so to speak. You might hit a comparable threat with your -5 attack but not with your -10 attack. That's a reason why I really like feats like Rapid Strike which trades attack bonus for dice of damage. When I was thinking about the SWSE rules and I saw the level based bonus damage that tracked well in my mind to the bonus gained for attribute bonuses and magic weapon bonuses. I can see that over the career of the adventurer the +1 to +10 bonus to damage tracked to the bonus from strength from girdles and gauntlets and from the +1 to +5 from weapons. I figured that the optional nature of iterative attacks was mitigated by the double to triple base damage from the weapons. I would really rather not spend an action point for the iterative attacks. Especially since that in SWSE there really aren't iterative attacks, you gain bonus attacks for a flat penalty to all of them. I like the concept of being able to "spend" BAB to do cool things. [/QUOTE]
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