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Fantasy Concepts: An OGL Fantasy Saga Project
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<blockquote data-quote="Flynn" data-source="post: 3686947" data-attributes="member: 1836"><p>A direct port would be broken, by the numbers, due to the presence of magic items and spells. A port which maintains the spirit of SWSE, and deals effectively with magic items and spells, is about the best we can do, and still be playable. So, it begs the question: What would you like - a direct port that breaks due to bad numbers or a port that maintains the spirit and works with the numbers?</p><p></p><p>I want something that works, not something that breaks, even if it means that we stray a little from our original goal of a Saga emulation, and "something with the Saga spirit that works" was what I thought you guys would want, too. Am I wrong here?</p><p></p><p>(As an aside, some things just have to be different to avoid legal issues. I have stated that there will be a number of optional rules that will allow you to recapture the Saga game mechanic in your home game with some of the differences I've mentioned. However, to protect ourselves legally, some things do have to be different.)</p><p></p><p>BTW, just to be clear, I'm not trying to sound snarky, and I do apogize if I am coming across that way. I'm just making sure that my position is estabished, so that you know my expectations. I honestly want to know your expectations, so we can see what we can do to meet them and still maintain our own expectations, if that's possible. If it isn't, we have to measure the validity of our expectations against yours, and see if we can find a compromise that more easily addresses your needs.</p><p></p><p>With Regards,</p><p>Flynn</p></blockquote><p></p>
[QUOTE="Flynn, post: 3686947, member: 1836"] A direct port would be broken, by the numbers, due to the presence of magic items and spells. A port which maintains the spirit of SWSE, and deals effectively with magic items and spells, is about the best we can do, and still be playable. So, it begs the question: What would you like - a direct port that breaks due to bad numbers or a port that maintains the spirit and works with the numbers? I want something that works, not something that breaks, even if it means that we stray a little from our original goal of a Saga emulation, and "something with the Saga spirit that works" was what I thought you guys would want, too. Am I wrong here? (As an aside, some things just have to be different to avoid legal issues. I have stated that there will be a number of optional rules that will allow you to recapture the Saga game mechanic in your home game with some of the differences I've mentioned. However, to protect ourselves legally, some things do have to be different.) BTW, just to be clear, I'm not trying to sound snarky, and I do apogize if I am coming across that way. I'm just making sure that my position is estabished, so that you know my expectations. I honestly want to know your expectations, so we can see what we can do to meet them and still maintain our own expectations, if that's possible. If it isn't, we have to measure the validity of our expectations against yours, and see if we can find a compromise that more easily addresses your needs. With Regards, Flynn [/QUOTE]
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