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Fantasy Concepts: An OGL Fantasy Saga Project
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<blockquote data-quote="EditorBFG" data-source="post: 3690240" data-attributes="member: 24719"><p><strong>Clarification of Goals</strong></p><p></p><p>Okay, I know that, as we move closer to Gen Con, posts seem to be slowing down a little-- I'm sure they will pick up after-- so I think now is a good time to make sure everyone is one the same page here. Or at least, to continue the metaphor, to ensure that you know what page I'm on, in case you feel I'm reading the wrong part of the book. So, here is a statement of goals and rules I have for this project:</p><p></p><p>1) My goal is to create a streamlined version of OGL Fantasy, conceptually inspired by Star Wars Saga Edition's emphases on simplicity and character capability, which GMs can use to run fantasy games based on existing or self-generated material and/or settings. </p><p></p><p>2) Under no circumstances will I use ANY trademarked or copyrighted material not made available via the Open Gaming License to create these rules-- though I note that ideas cannot be copyrighted (only the expression of ideas) and that basic mathematical algorithms are fair game.</p><p></p><p>3) GMs (even new GMs and/or GMs with poor math skills) using these rules will be able to run your average published WotC or 3rd party OGL fantasy module with only a small amount of conversion, making any necessary changes easily or on the fly via a simple list of conversion guidelines taking up no more than a single page.</p><p></p><p>Since I am one of the two co-writers (and I have a reasonable certainty that my co-writer feels the same way), if anyone feels these are not the right rules and goals, we should discuss any such differences before we go forward.</p><p></p><p>Please don't read this as confrontational at all, I just thought stating these things was important. The above does not imply than any opinion posted up until now has been somehow incorrect or inappropriate. As we move forward with this lengthy discussion, making what people want from this project more explicit can only help.</p></blockquote><p></p>
[QUOTE="EditorBFG, post: 3690240, member: 24719"] [b]Clarification of Goals[/b] Okay, I know that, as we move closer to Gen Con, posts seem to be slowing down a little-- I'm sure they will pick up after-- so I think now is a good time to make sure everyone is one the same page here. Or at least, to continue the metaphor, to ensure that you know what page I'm on, in case you feel I'm reading the wrong part of the book. So, here is a statement of goals and rules I have for this project: 1) My goal is to create a streamlined version of OGL Fantasy, conceptually inspired by Star Wars Saga Edition's emphases on simplicity and character capability, which GMs can use to run fantasy games based on existing or self-generated material and/or settings. 2) Under no circumstances will I use ANY trademarked or copyrighted material not made available via the Open Gaming License to create these rules-- though I note that ideas cannot be copyrighted (only the expression of ideas) and that basic mathematical algorithms are fair game. 3) GMs (even new GMs and/or GMs with poor math skills) using these rules will be able to run your average published WotC or 3rd party OGL fantasy module with only a small amount of conversion, making any necessary changes easily or on the fly via a simple list of conversion guidelines taking up no more than a single page. Since I am one of the two co-writers (and I have a reasonable certainty that my co-writer feels the same way), if anyone feels these are not the right rules and goals, we should discuss any such differences before we go forward. Please don't read this as confrontational at all, I just thought stating these things was important. The above does not imply than any opinion posted up until now has been somehow incorrect or inappropriate. As we move forward with this lengthy discussion, making what people want from this project more explicit can only help. [/QUOTE]
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