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Fantasy Concepts: An OGL Fantasy Saga Project
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<blockquote data-quote="EditorBFG" data-source="post: 3701382" data-attributes="member: 24719"><p>Again, I want to stress that spellcasting must be a set, level-based number ("caster level") rather than a skill like other Saga skills. Making it a skill forces us to assume that every spellcaster spends every possible feat improving spellcaster skill and determine DCs accordingly-- thereby forcing every spellcaster to do so as well. Essentially, this is us deciding that spellcasters receive fewer feats, as they must spend feats just to be average.</p><p></p><p>Also, making spellcasting a level based number allows us to predict it more accurately and choose our DCs more confidently. Also, if the spellcasting roll is the roll to overcome defense, it is much, much closer to simulating the save DCs of existing D&D spells.</p><p></p><p>Using your spreadsheet, I changed the per level casting number to half class level rounded up, and changed the base DC from 15 to 10, and was much happier with the math, and that was just changing two things-- we can do much more with the DCs.</p><p></p><p>(Oh, and good call with uniting the armor spellcasting failure chance with the casting roll--- for some reason I had not thought about that at all.)</p></blockquote><p></p>
[QUOTE="EditorBFG, post: 3701382, member: 24719"] Again, I want to stress that spellcasting must be a set, level-based number ("caster level") rather than a skill like other Saga skills. Making it a skill forces us to assume that every spellcaster spends every possible feat improving spellcaster skill and determine DCs accordingly-- thereby forcing every spellcaster to do so as well. Essentially, this is us deciding that spellcasters receive fewer feats, as they must spend feats just to be average. Also, making spellcasting a level based number allows us to predict it more accurately and choose our DCs more confidently. Also, if the spellcasting roll is the roll to overcome defense, it is much, much closer to simulating the save DCs of existing D&D spells. Using your spreadsheet, I changed the per level casting number to half class level rounded up, and changed the base DC from 15 to 10, and was much happier with the math, and that was just changing two things-- we can do much more with the DCs. (Oh, and good call with uniting the armor spellcasting failure chance with the casting roll--- for some reason I had not thought about that at all.) [/QUOTE]
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