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Fantasy Concepts: An OGL Fantasy Saga Project
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<blockquote data-quote="EditorBFG" data-source="post: 3701820" data-attributes="member: 24719"><p>I was hoping to use d20 + half caster level (rounding up) + stat modifier, yes. As you say, eliminates the need for a bonus spell chart based on ability scores. Also, keeps the saves essentially the same as in D&D (although in D&D, it is 10 + Spell Level + stat, so higher level casters now do better with low-level spells than before-- this I think I can live with <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> )Well, this is why I was not sure about calling it caster level. Basically, I think the highest level spell you can cast and the modifier to your check be the same number, and have that be the only number you ever use as a caster. Spell Resistance would convert over (halved) as a bonus to your defense against casters, and would grant the equivalent of Evasion for all defenses against spells-- basically, if the spellcaster fails to overcome your defense, you experience no effects, rather than experience the normal made-your-save effect. This emulates Saga's streamlined philosophy, and scales casting ability with the half-level defenses.</p><p></p><p>And thank you for all your math work on this. Busy with other things, Flynn and I have not looked at the DCs since back when we were both still working under the assumption that casting would be skill-based.</p></blockquote><p></p>
[QUOTE="EditorBFG, post: 3701820, member: 24719"] I was hoping to use d20 + half caster level (rounding up) + stat modifier, yes. As you say, eliminates the need for a bonus spell chart based on ability scores. Also, keeps the saves essentially the same as in D&D (although in D&D, it is 10 + Spell Level + stat, so higher level casters now do better with low-level spells than before-- this I think I can live with :D )Well, this is why I was not sure about calling it caster level. Basically, I think the highest level spell you can cast and the modifier to your check be the same number, and have that be the only number you ever use as a caster. Spell Resistance would convert over (halved) as a bonus to your defense against casters, and would grant the equivalent of Evasion for all defenses against spells-- basically, if the spellcaster fails to overcome your defense, you experience no effects, rather than experience the normal made-your-save effect. This emulates Saga's streamlined philosophy, and scales casting ability with the half-level defenses. And thank you for all your math work on this. Busy with other things, Flynn and I have not looked at the DCs since back when we were both still working under the assumption that casting would be skill-based. [/QUOTE]
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