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Fantasy Concepts: An OGL Fantasy Saga Project
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<blockquote data-quote="Flynn" data-source="post: 3794266" data-attributes="member: 1836"><p><strong>Regarding the conversion of Spell Resistance...</strong></p><p></p><p>Good Afternoon, All:</p><p></p><p>In terms of converting SR for creatures, since there's already a power check, presumably at half character level to keep it in line with Save Scores, we should not have a second roll for the SR. The same power check should be compared against both.</p><p></p><p>In 3E/v3.5, the caster makes a caster level check against the SR. This is not modified by ability scores, but is modified by Spell Penetration feats. When the caster casts a spell, it is first compared against SR, and then the saving throw, if needed. In this case, SR is against a level check, so the progression is 1:1.</p><p></p><p>Okay, following a similar logic for Fantasy Concepts, the caster casts a spell (making a power check as part of the process), and compares the power check first against SR and then against the appropriate Save Score. Since the power check is 2:1 on progression, the SR should be reduced by the same level, to allow us to compare apples and apples, not apples and oranges. The conversion would then be 10 + (SR-10)/2.</p><p></p><p>Creatures whose Save Scores exceed their SR receive no benefit from SR against magic. Hmmmm. I wonder if there are any monsters whose base SR would be lower than their Save Scores (10 + HD/2)? A quick check of Demons indicates that almost all the Demons would have an SR that is one lower than their base Save Scores.</p><p></p><p>From the SRD:</p><p></p><p></p><p>Now, having eliminated the prior thought, I can look at the alternate suggestion of replacing SR with a simple modifier to the Save Scores, and the quote above seems to emphasize that, too. Looking at some basic percentages, it appears that the average modifier to reflect basic chances of overcoming SR and saves would be around +4. Given that the proper Saga-inspired modifier would be a +5, it would seem that a relatively balanced conversion of percentage chances would be simply to allow any creature with SR to simply add a +5 modifier to all Save Scores for spells to which SR applies.</p><p></p><p>I'll do some investigation, but all in all, I think that might be a simple conversion that should work out well.</p><p></p><p>What are your thoughts?</p><p></p><p>With Regards,</p><p>Flynn</p></blockquote><p></p>
[QUOTE="Flynn, post: 3794266, member: 1836"] [b]Regarding the conversion of Spell Resistance...[/b] Good Afternoon, All: In terms of converting SR for creatures, since there's already a power check, presumably at half character level to keep it in line with Save Scores, we should not have a second roll for the SR. The same power check should be compared against both. In 3E/v3.5, the caster makes a caster level check against the SR. This is not modified by ability scores, but is modified by Spell Penetration feats. When the caster casts a spell, it is first compared against SR, and then the saving throw, if needed. In this case, SR is against a level check, so the progression is 1:1. Okay, following a similar logic for Fantasy Concepts, the caster casts a spell (making a power check as part of the process), and compares the power check first against SR and then against the appropriate Save Score. Since the power check is 2:1 on progression, the SR should be reduced by the same level, to allow us to compare apples and apples, not apples and oranges. The conversion would then be 10 + (SR-10)/2. Creatures whose Save Scores exceed their SR receive no benefit from SR against magic. Hmmmm. I wonder if there are any monsters whose base SR would be lower than their Save Scores (10 + HD/2)? A quick check of Demons indicates that almost all the Demons would have an SR that is one lower than their base Save Scores. From the SRD: Now, having eliminated the prior thought, I can look at the alternate suggestion of replacing SR with a simple modifier to the Save Scores, and the quote above seems to emphasize that, too. Looking at some basic percentages, it appears that the average modifier to reflect basic chances of overcoming SR and saves would be around +4. Given that the proper Saga-inspired modifier would be a +5, it would seem that a relatively balanced conversion of percentage chances would be simply to allow any creature with SR to simply add a +5 modifier to all Save Scores for spells to which SR applies. I'll do some investigation, but all in all, I think that might be a simple conversion that should work out well. What are your thoughts? With Regards, Flynn [/QUOTE]
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