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Fantasy Concepts: An OGL Fantasy Saga Project
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<blockquote data-quote="Flynn" data-source="post: 3913191" data-attributes="member: 1836"><p>The reason I went with half level on all Defense Scores is because it most emulated the progression curve for saves in standard D20 fantasy games. As Fantasy Concepts is designed to be used with other D20 fantasy games and modules, the numbers needed to remain similar. In addition, the presence of armor and magical aid to Reflex Scores (i.e. AC, in most cases), is more present in a fantasy game, reducing the numbers worked well. Finally, if you look at the Defense Bonus variant from Unearthed Arcana, the numbers range from a +2 on the low end to a +12 on the high end, which duplicates a curve of half level plus 2, same as a good save. That lent itself numerically to support the concept of a half level plus modifiers for the Reflex Score.</p><p></p><p>Remember that armor replaces the half level modifier, and so you basically end up with numbers that approximate standard D20 fantasy games once armor becomes involved.</p><p></p><p>There was a significant discussion somewhere in the first half of this thread (somewhere in the first eight pages, I think) on the matter, and opinions on both sides. In the end, the supporters for half level made more solid arguments which, along with the numbers I'd noticed, helped me stand by the decision.</p><p></p><p>Of course, as always, if you want to try it with full level advancement, by all means, do so. If it works well for you, then it's worth it. The half level will capture the feel of a standard D20 fantasy game a little bit better, though. It all depends on what kind of experience you are looking for in your game.</p><p></p><p>Hope This Helps,</p><p>Flynn</p><p></p><p>BTW, congrats for making your first ENWorld post, and thanks for doing so in regards to Fantasy Concepts. I appreciate the support and the comments.</p></blockquote><p></p>
[QUOTE="Flynn, post: 3913191, member: 1836"] The reason I went with half level on all Defense Scores is because it most emulated the progression curve for saves in standard D20 fantasy games. As Fantasy Concepts is designed to be used with other D20 fantasy games and modules, the numbers needed to remain similar. In addition, the presence of armor and magical aid to Reflex Scores (i.e. AC, in most cases), is more present in a fantasy game, reducing the numbers worked well. Finally, if you look at the Defense Bonus variant from Unearthed Arcana, the numbers range from a +2 on the low end to a +12 on the high end, which duplicates a curve of half level plus 2, same as a good save. That lent itself numerically to support the concept of a half level plus modifiers for the Reflex Score. Remember that armor replaces the half level modifier, and so you basically end up with numbers that approximate standard D20 fantasy games once armor becomes involved. There was a significant discussion somewhere in the first half of this thread (somewhere in the first eight pages, I think) on the matter, and opinions on both sides. In the end, the supporters for half level made more solid arguments which, along with the numbers I'd noticed, helped me stand by the decision. Of course, as always, if you want to try it with full level advancement, by all means, do so. If it works well for you, then it's worth it. The half level will capture the feel of a standard D20 fantasy game a little bit better, though. It all depends on what kind of experience you are looking for in your game. Hope This Helps, Flynn BTW, congrats for making your first ENWorld post, and thanks for doing so in regards to Fantasy Concepts. I appreciate the support and the comments. [/QUOTE]
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