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[Fantasy Concepts] What would you want to see in a Fantasy Concepts Revised?
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<blockquote data-quote="Scurvy_Platypus" data-source="post: 4896169" data-attributes="member: 43283"><p>I haven't been able to run this yet either, but I plan on using it when it's my turn to run a game.</p><p></p><p>Hmmm. What would I like to see...</p><p></p><p>Fantasy Concepts is really focused on Sword & Sorcery. That's not bad, but if you're doing a Revised/Supplement, I'd like to suggest offering up/showing how to kick it into "high"-the opposite of S&S if you will. Part of this is a matter of the art that's been used...it can be a bit of a struggle to see beyond the faux-medieval thing.</p><p></p><p>Go for "Fantasy Concepts: High Octane". Tattoos that grant spell-like abilities, lycanthropes that master and control their forms for unarmed combat and don't suck, golems that take magic items which would ordinarily be sold and plug them in to use as a power source for their arcane guns and to modify effects of the arcane gun (short sword or equivalent +1 item gets slotted in and becomes a 1d6 gun that functions like Arcane Blast from the Warlock, items of x GP value increase the damage, certain other items can do things like change the damage type, add knockback, root an opponent, and so forth)...</p><p></p><p></p><p></p><p>I'm not aware of any reviews posted. I'd post one myself, but I like to actually be able to run/play something before I do that sort of thing.</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 4896169, member: 43283"] I haven't been able to run this yet either, but I plan on using it when it's my turn to run a game. Hmmm. What would I like to see... Fantasy Concepts is really focused on Sword & Sorcery. That's not bad, but if you're doing a Revised/Supplement, I'd like to suggest offering up/showing how to kick it into "high"-the opposite of S&S if you will. Part of this is a matter of the art that's been used...it can be a bit of a struggle to see beyond the faux-medieval thing. Go for "Fantasy Concepts: High Octane". Tattoos that grant spell-like abilities, lycanthropes that master and control their forms for unarmed combat and don't suck, golems that take magic items which would ordinarily be sold and plug them in to use as a power source for their arcane guns and to modify effects of the arcane gun (short sword or equivalent +1 item gets slotted in and becomes a 1d6 gun that functions like Arcane Blast from the Warlock, items of x GP value increase the damage, certain other items can do things like change the damage type, add knockback, root an opponent, and so forth)... I'm not aware of any reviews posted. I'd post one myself, but I like to actually be able to run/play something before I do that sort of thing. [/QUOTE]
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[Fantasy Concepts] What would you want to see in a Fantasy Concepts Revised?
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