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[Fantasy Concepts] What would you want to see in a Fantasy Concepts Revised?
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<blockquote data-quote="Scurvy_Platypus" data-source="post: 4896684" data-attributes="member: 43283"><p>Heh. I totally understand this. It's not free, but there are the artpack options from RPGNow which are usually line drawings and when you buy them you get a specific licence for the use of the art. different companies have different styles. LPJ might have something more along the lines of the higher power stuff.</p><p></p><p>You might also consider talking to LPJ to find out the name of the artist that does their NeoExodus stuff. Depending on what you want the art might not be "too" expensive. I say this knowing that I'd like to get some nice looking art myself for a couple of projects and not really wanting to have to drop the scratch to get it.</p><p></p><p></p><p></p><p>Hmmm. I think part of it is that in a number of ways FC slims down some of the rules and makes it more manageable. Adding in stuff from something like Experimental Might is upping that complexity factor again.</p><p></p><p>Now, tapping something like the Book of Iron Might... yeah I can see that. Iron Might is kind of a let down in some respects because it sort of dangles the idea of a more mobile character and battlefield stunting, but with the way it's tied into the 3.5 rules and all the skill checks and all that, the reality of it is "not really worth the trouble". The people that are really going to benefit from it are the characters that are already skill monkeys, whereas the combat types that are stuck swinging in one place don't get the skill options to really make it worthwhile. And the save DCs sort seem to be a disincentive as well. At least to me.</p><p></p><p>Trailblazer might have some bits to pull and work back into FC depending on what you see as the goal.</p><p></p><p>As for incorporating stuff like the Pathfinder abilities... To be honest, I think the overlap you've got between folks that are a fan of FC and folks that are a fan of Pathfinder is fairly small.</p><p></p><p>FC came out and reworked a lot of the SW Saga ideas back into a fantasy framework. Sort of the first of the "3.75" bits if you will. Pathfinder on the other hand really isn't interested in solving a lot of the stuff that prompted the creation of SW Saga rules and thereby the FC rules.</p><p></p><p>At least as I see it.</p><p></p><p>So, I'm totally down with seeing how to incorporate abilities into the FC framework. A sort of "conversion guidelines" perhaps... totally cool. And even taking something like one or more of the Pathfinder classes and FCing them? That's cool too. But it's more about seeing what it started as and what it finsishes as that's the cool thing.</p><p></p><p>At that point, if there is something in Pathfinder that someone wants to bring over to FC, they'll probably have enough information to do it.</p><p></p><p></p><p></p><p>Hey, no problem.</p><p></p><p>Also, it's not _exactly_ just a "high powered" ruleset I'm looking at/for. It's about having the tools to be able to grab something and pop it in with minimal concerns.</p><p></p><p>So, we've got FC right? We've got a solid base for overall rules, which may or may not need to be tweaked slightly. SW Saga having been around as long as it has, finding the houserules that folks use and why they use them might be an idea.</p><p></p><p>Anyway, in the form of FC as we've got it now, we can turn around and handle a bunch of the stuff that's out there. 3 jillion different versions of classes that at the end of the day tend to be variants on the core classes.</p><p></p><p>But there's odd stuff out there too and it's being able to grab that odd stuff and tap into that I'd be keen on.</p><p></p><p>So for example, WotC did the Warlock. To my knowledge, there's no OGC class out there that's really like the Warlock. So being able to use it as an example might be hard. Ah, but then there's the Binder from Tome of Magic.</p><p></p><p>That's a cool looking thing. But again, we're stuck....oh, but we're not. Yeah baby, Secrets of Pact Magic. In fact, here's a link to their OGC declaration:</p><p><a href="http://www.pactmagic.com/downloads/SoPM_OGC.pdf" target="_blank">http://www.pactmagic.com/downloads/SoPM_OGC.pdf</a></p><p></p><p>Homepage: <a href="http://www.pactmagic.com/home.htm" target="_blank">Secrets of Pact Magic</a></p><p></p><p>Actually, the Tome of Secrets from Adamant Entertainment (for Pathfinder) might cover the Warlock thing since I see a review mentioning auras, but I haven't shaken loose the cash to get it yet so I can't say.</p><p></p><p>So, having an idea for how to approach bringing these things into the FC framework would be nice. I don't know if that means figuring out an OGC version of an FX based system that's going to fit within the framework of FC (maybe lifted from BESMd20 or M&M?) but...</p><p></p><p>Sorry, I think I left the realm of useful feedback and started rambling. I'm going to head off to bed now.</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 4896684, member: 43283"] Heh. I totally understand this. It's not free, but there are the artpack options from RPGNow which are usually line drawings and when you buy them you get a specific licence for the use of the art. different companies have different styles. LPJ might have something more along the lines of the higher power stuff. You might also consider talking to LPJ to find out the name of the artist that does their NeoExodus stuff. Depending on what you want the art might not be "too" expensive. I say this knowing that I'd like to get some nice looking art myself for a couple of projects and not really wanting to have to drop the scratch to get it. Hmmm. I think part of it is that in a number of ways FC slims down some of the rules and makes it more manageable. Adding in stuff from something like Experimental Might is upping that complexity factor again. Now, tapping something like the Book of Iron Might... yeah I can see that. Iron Might is kind of a let down in some respects because it sort of dangles the idea of a more mobile character and battlefield stunting, but with the way it's tied into the 3.5 rules and all the skill checks and all that, the reality of it is "not really worth the trouble". The people that are really going to benefit from it are the characters that are already skill monkeys, whereas the combat types that are stuck swinging in one place don't get the skill options to really make it worthwhile. And the save DCs sort seem to be a disincentive as well. At least to me. Trailblazer might have some bits to pull and work back into FC depending on what you see as the goal. As for incorporating stuff like the Pathfinder abilities... To be honest, I think the overlap you've got between folks that are a fan of FC and folks that are a fan of Pathfinder is fairly small. FC came out and reworked a lot of the SW Saga ideas back into a fantasy framework. Sort of the first of the "3.75" bits if you will. Pathfinder on the other hand really isn't interested in solving a lot of the stuff that prompted the creation of SW Saga rules and thereby the FC rules. At least as I see it. So, I'm totally down with seeing how to incorporate abilities into the FC framework. A sort of "conversion guidelines" perhaps... totally cool. And even taking something like one or more of the Pathfinder classes and FCing them? That's cool too. But it's more about seeing what it started as and what it finsishes as that's the cool thing. At that point, if there is something in Pathfinder that someone wants to bring over to FC, they'll probably have enough information to do it. Hey, no problem. Also, it's not _exactly_ just a "high powered" ruleset I'm looking at/for. It's about having the tools to be able to grab something and pop it in with minimal concerns. So, we've got FC right? We've got a solid base for overall rules, which may or may not need to be tweaked slightly. SW Saga having been around as long as it has, finding the houserules that folks use and why they use them might be an idea. Anyway, in the form of FC as we've got it now, we can turn around and handle a bunch of the stuff that's out there. 3 jillion different versions of classes that at the end of the day tend to be variants on the core classes. But there's odd stuff out there too and it's being able to grab that odd stuff and tap into that I'd be keen on. So for example, WotC did the Warlock. To my knowledge, there's no OGC class out there that's really like the Warlock. So being able to use it as an example might be hard. Ah, but then there's the Binder from Tome of Magic. That's a cool looking thing. But again, we're stuck....oh, but we're not. Yeah baby, Secrets of Pact Magic. In fact, here's a link to their OGC declaration: [url]http://www.pactmagic.com/downloads/SoPM_OGC.pdf[/url] Homepage: [url=http://www.pactmagic.com/home.htm]Secrets of Pact Magic[/url] Actually, the Tome of Secrets from Adamant Entertainment (for Pathfinder) might cover the Warlock thing since I see a review mentioning auras, but I haven't shaken loose the cash to get it yet so I can't say. So, having an idea for how to approach bringing these things into the FC framework would be nice. I don't know if that means figuring out an OGC version of an FX based system that's going to fit within the framework of FC (maybe lifted from BESMd20 or M&M?) but... Sorry, I think I left the realm of useful feedback and started rambling. I'm going to head off to bed now. [/QUOTE]
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