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<blockquote data-quote="Psion" data-source="post: 4970095" data-attributes="member: 172"><p>A bit.</p><p></p><p></p><p></p><p>Complete lack of play balance? I'm not sure we are even on the same wavelength here. I consider Fantasy Craft to be superior to many or most of its contemporaries when it comes to what I would call Play Balance[TM].</p><p></p><p></p><p></p><p>In Spycraft 2.0, they were much more strictly codified, which was better for someone who wants a "cut and dried answer", but in some cases the spelled out effects didn't apply well to the situation at hand well, and it did tend to create more lookups. I think this is why they went a bit more free-form with the fumble effects in Fantasy Craft.</p><p></p><p></p><p></p><p>I've never seen it do so. To do that, I think you'd have to afford result far in excess of what's expected of the rules. A crit in combat will automatically take out a minion, but a special NPC is less certain. If you look at the complex task rules, a critical success grants you an additional success; it doesn't blow the whole challenge away. Nothing here on the order of bypassing a scene.</p><p></p><p>Though the critical/fumble results aren't as strictly codified at in SC2.0, if you thumb through the lore chapter, there are plenty of examples for recommended crit and fumble results, none of which are as game breaking as you suggest. It can certainly make some encounters easier (or harder).</p><p></p><p>Keep in mind that unlike 3.5, crits (similarly, fumbles) aren't confirmed with a roll, but by spending action dice. So if the situation does not lend itself to an apparent extraordinary (or sucky) result, you can choose not to spend it (or in the case of a player, the gm can tell the player it's not worth wasting the dice). But in situations where an unfortunate incident can add a bit of stress and flavor to the game, thats when to plop down the action dice.</p><p></p><p>Finally regarding roleplaying, I find that the convention rewarding roleplay on the spot with action dice (which can in turn be used to confirm crits) encourages roleplaying, if anything.</p></blockquote><p></p>
[QUOTE="Psion, post: 4970095, member: 172"] A bit. Complete lack of play balance? I'm not sure we are even on the same wavelength here. I consider Fantasy Craft to be superior to many or most of its contemporaries when it comes to what I would call Play Balance[TM]. In Spycraft 2.0, they were much more strictly codified, which was better for someone who wants a "cut and dried answer", but in some cases the spelled out effects didn't apply well to the situation at hand well, and it did tend to create more lookups. I think this is why they went a bit more free-form with the fumble effects in Fantasy Craft. I've never seen it do so. To do that, I think you'd have to afford result far in excess of what's expected of the rules. A crit in combat will automatically take out a minion, but a special NPC is less certain. If you look at the complex task rules, a critical success grants you an additional success; it doesn't blow the whole challenge away. Nothing here on the order of bypassing a scene. Though the critical/fumble results aren't as strictly codified at in SC2.0, if you thumb through the lore chapter, there are plenty of examples for recommended crit and fumble results, none of which are as game breaking as you suggest. It can certainly make some encounters easier (or harder). Keep in mind that unlike 3.5, crits (similarly, fumbles) aren't confirmed with a roll, but by spending action dice. So if the situation does not lend itself to an apparent extraordinary (or sucky) result, you can choose not to spend it (or in the case of a player, the gm can tell the player it's not worth wasting the dice). But in situations where an unfortunate incident can add a bit of stress and flavor to the game, thats when to plop down the action dice. Finally regarding roleplaying, I find that the convention rewarding roleplay on the spot with action dice (which can in turn be used to confirm crits) encourages roleplaying, if anything. [/QUOTE]
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