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<blockquote data-quote="Psion" data-source="post: 4971121" data-attributes="member: 172"><p>Hmmm. I consider it to be so... at least if you <em>want</em> to. There are plenty of ways to spin a non-combatant-primary classes to have some pretty neat combat tricks, like choosing feats or origins to shore up their combat role. And, as I said before, certain skills parley into some effective combat tactics.</p><p></p><p></p><p></p><p></p><p></p><p>Well, that would be because I sort of disagree with Moonpaw. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> The default standard NPC mob is equal to the party size. So while the combatant classes are going to be the major players in combat, even a combat-secondary class is more than a match for a standard npc unless they deliberately eschewed any options that gave them combat ability.</p><p></p><p>And to be fair, I've seen that in Spycraft. The most min-maxed character was a faceman with all the trappings to max out her impress skill and things she could do with it, but her combat proficiencies were sort narrow. She was decent with a pistol, and that was about it.</p><p></p><p>But still, the way that any hit can take a standard NPC down, she still got her licks in against those.</p></blockquote><p></p>
[QUOTE="Psion, post: 4971121, member: 172"] Hmmm. I consider it to be so... at least if you [I]want[/I] to. There are plenty of ways to spin a non-combatant-primary classes to have some pretty neat combat tricks, like choosing feats or origins to shore up their combat role. And, as I said before, certain skills parley into some effective combat tactics. Well, that would be because I sort of disagree with Moonpaw. ;) The default standard NPC mob is equal to the party size. So while the combatant classes are going to be the major players in combat, even a combat-secondary class is more than a match for a standard npc unless they deliberately eschewed any options that gave them combat ability. And to be fair, I've seen that in Spycraft. The most min-maxed character was a faceman with all the trappings to max out her impress skill and things she could do with it, but her combat proficiencies were sort narrow. She was decent with a pistol, and that was about it. But still, the way that any hit can take a standard NPC down, she still got her licks in against those. [/QUOTE]
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