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Fantasy Craft released (in PDF...)
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<blockquote data-quote="ruemere" data-source="post: 4884603" data-attributes="member: 5515"><p>Thank you for your responses so far. </p><p></p><p>Is there any way to preview the mechanics in actual play? Are there any groups using that system out there? Is there any community/forum where one could find out player's accounts?</p><p></p><p>My experience with toolbox settings/systems is that they are quite time consuming (so many things you need to address before you move to actual scenario design). Are there are ny sample adventures, settings, locations, NPCs? Given that the book is supposed to be 400 pages long, there is likely to be some sample material... or is there?</p><p></p><p>Finally, given existence of True20 and Savage Worlds [1], what are the strengths of Fantasy Craft? Specifically, if you were a GM how would you sell the game to a player? </p><p></p><p>Regards,</p><p>Ruemere</p><p></p><p>[1] To me (and probably to me only), Savage Worlds shares many concepts with True20. While both systems are radically different, the balance of play and party build up feel similar, with True20 being more heroic and Savage Worlds leaning more toward pulpish gaming.</p></blockquote><p></p>
[QUOTE="ruemere, post: 4884603, member: 5515"] Thank you for your responses so far. Is there any way to preview the mechanics in actual play? Are there any groups using that system out there? Is there any community/forum where one could find out player's accounts? My experience with toolbox settings/systems is that they are quite time consuming (so many things you need to address before you move to actual scenario design). Are there are ny sample adventures, settings, locations, NPCs? Given that the book is supposed to be 400 pages long, there is likely to be some sample material... or is there? Finally, given existence of True20 and Savage Worlds [1], what are the strengths of Fantasy Craft? Specifically, if you were a GM how would you sell the game to a player? Regards, Ruemere [1] To me (and probably to me only), Savage Worlds shares many concepts with True20. While both systems are radically different, the balance of play and party build up feel similar, with True20 being more heroic and Savage Worlds leaning more toward pulpish gaming. [/QUOTE]
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