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Fantasy craft??? will you bother?
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<blockquote data-quote="Toccata" data-source="post: 3766578" data-attributes="member: 48832"><p>How's that? Why would the entire skill chapter need to be redesigned?</p><p>Is sneaking that much different in a fantasy setting than a modern one?</p><p>Haggling?</p><p>Impressing people?</p><p><em>Lying</em>?</p><p></p><p>Computers, Electronics, and some of the drive and science focuses would have to go, the cultures focuses would obviously be replaced by those of the setting, but everything else looks pretty much good to go to me</p><p></p><p>Acrobatics isn't different in a fantasy world.</p><p>Bureaucracies are pretty much the same.</p><p>Forgeries are still around.</p><p>Manipulating people is an ancient art anyway <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p>Mechanics, don't think internal combustion engine, because that's overly narrow, it <em>already</em> covers things like counterweights and spear traps and all that jazz.</p><p>Medicine? Bandages and splints a hardly a new invention.</p><p>Resolve? Completely internal and therefore independent of setting.</p><p>Security is your Pick Lock.</p><p>Sense motive would hardly need to change.</p><p>I can't think of a single way Sneak would change at all.</p><p>Survival is totally your one-stop-shop for rangers.</p><p></p><p>I already went over the feats in terms of which ones would work or not, and except for the unarmed combat feats, which mostly have an asian martial arts theme, the non-technology-dependent ones are nearly all generic enough to work fine in Fantasy without even threatening to break the suspension of disbelief.</p><p></p><p>I mean, if Great Fortitude, Iron Will, Lightning Reflexes, Two-Weapon Basics, Cleaving Basics and such aren't sufficiently designed for fantasy, I think there's another game that you might want to take that complaint up with.</p></blockquote><p></p>
[QUOTE="Toccata, post: 3766578, member: 48832"] How's that? Why would the entire skill chapter need to be redesigned? Is sneaking that much different in a fantasy setting than a modern one? Haggling? Impressing people? [I]Lying[/I]? Computers, Electronics, and some of the drive and science focuses would have to go, the cultures focuses would obviously be replaced by those of the setting, but everything else looks pretty much good to go to me Acrobatics isn't different in a fantasy world. Bureaucracies are pretty much the same. Forgeries are still around. Manipulating people is an ancient art anyway :D Mechanics, don't think internal combustion engine, because that's overly narrow, it [i]already[/i] covers things like counterweights and spear traps and all that jazz. Medicine? Bandages and splints a hardly a new invention. Resolve? Completely internal and therefore independent of setting. Security is your Pick Lock. Sense motive would hardly need to change. I can't think of a single way Sneak would change at all. Survival is totally your one-stop-shop for rangers. I already went over the feats in terms of which ones would work or not, and except for the unarmed combat feats, which mostly have an asian martial arts theme, the non-technology-dependent ones are nearly all generic enough to work fine in Fantasy without even threatening to break the suspension of disbelief. I mean, if Great Fortitude, Iron Will, Lightning Reflexes, Two-Weapon Basics, Cleaving Basics and such aren't sufficiently designed for fantasy, I think there's another game that you might want to take that complaint up with. [/QUOTE]
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