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Community
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Fantasy Equivalent of the Nuke
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<blockquote data-quote="LordEntrails" data-source="post: 8924949" data-attributes="member: 6804070"><p>Well, the first things I thought of were from the Realms; mythals and the Sundering.</p><p></p><p>But really the first question is, do you want a massive explosion, or some sort of devastating social threat or perhaps world (local/regional) cataclysm effect?</p><p></p><p>Some of these types of things could just be unleashing the power of whatever powers magic in your world (i.e. the aether, the weave, etc) to make a big explosion. Or it could be corrupting that source. Such as with causing wild magic, or preventing resurrection magic (i.e. Chiult), or even threatening cutting off access to the power. Or releasing necrotic magic so that the dead rise and spirits can't depart etc. </p><p></p><p>Or if you don't want the danger to be magical, it could be a disease, like the Lady of Pain or whatever god/goddess you are using is going to unleash a plague (i.e. just like any bio-weapon thriller). </p><p></p><p>How about the potential for cutting off the gods from the mortal world? Perhaps if some celestial treaty/contract is broken via McGuffin the overgods act? Or perhaps some magic relic holds the power of one of the core gods and if it falls into the wrong hands the god could be banished/imprisoned for a thousand years?</p><p></p><p>Or even the return or rising of some threat? i.e. if X happens it will rally the orcs from around the world to attack Y? Or all souls that have not yet been reborn will be destroyed or unleashed? Or the dead within range of an angels anguish will rise?</p><p></p><p>Once you decide on the threat, then you have to decide is this some magic item that has to be recovered / destroyed / used? Some ritual that has to be prevented/completed? Some knowledge that must be gained / hidden.</p><p></p><p>Then you have to decide how to run factions. My go to for this is the Alexandrian Remix, but their are other good sources too.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 8924949, member: 6804070"] Well, the first things I thought of were from the Realms; mythals and the Sundering. But really the first question is, do you want a massive explosion, or some sort of devastating social threat or perhaps world (local/regional) cataclysm effect? Some of these types of things could just be unleashing the power of whatever powers magic in your world (i.e. the aether, the weave, etc) to make a big explosion. Or it could be corrupting that source. Such as with causing wild magic, or preventing resurrection magic (i.e. Chiult), or even threatening cutting off access to the power. Or releasing necrotic magic so that the dead rise and spirits can't depart etc. Or if you don't want the danger to be magical, it could be a disease, like the Lady of Pain or whatever god/goddess you are using is going to unleash a plague (i.e. just like any bio-weapon thriller). How about the potential for cutting off the gods from the mortal world? Perhaps if some celestial treaty/contract is broken via McGuffin the overgods act? Or perhaps some magic relic holds the power of one of the core gods and if it falls into the wrong hands the god could be banished/imprisoned for a thousand years? Or even the return or rising of some threat? i.e. if X happens it will rally the orcs from around the world to attack Y? Or all souls that have not yet been reborn will be destroyed or unleashed? Or the dead within range of an angels anguish will rise? Once you decide on the threat, then you have to decide is this some magic item that has to be recovered / destroyed / used? Some ritual that has to be prevented/completed? Some knowledge that must be gained / hidden. Then you have to decide how to run factions. My go to for this is the Alexandrian Remix, but their are other good sources too. [/QUOTE]
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