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Fantasy Equivalent of the Nuke
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<blockquote data-quote="Oofta" data-source="post: 8925178" data-attributes="member: 6801845"><p>In order for this idea to work, I think the McGuffin shouldn't be a high level spell or something only high level wizards can use. Part of the threat is a rogue faction stealing a McGuffin and using it for nefarious purposes, perhaps not even realizing exactly how devastating it is. All the work and magic to make the McGuffin so devastating was completed in it's creation, it just needs to be triggered.</p><p></p><p>Heck, the "oops we lost one" could be a fun twist. The McGuffin should be dangerous <em>just because it exists</em> even if no one touches the thing. Having a "magic bomb" opens up things like an intrigue arc where you know one of these things is being sold on the black market and that anyone who gets their hands on it could set it off. It also lets a fairly low level party get involved with incidents. </p><p></p><p>I was going to do mine as basically a magical nuke, doing massive damage with lasting aftereffects. That's why it was going to be force and fire damage while creating a wild magic zone afterwards, think long term effects after the bomb dropped causing mutations and weirdness like the Fallout series.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8925178, member: 6801845"] In order for this idea to work, I think the McGuffin shouldn't be a high level spell or something only high level wizards can use. Part of the threat is a rogue faction stealing a McGuffin and using it for nefarious purposes, perhaps not even realizing exactly how devastating it is. All the work and magic to make the McGuffin so devastating was completed in it's creation, it just needs to be triggered. Heck, the "oops we lost one" could be a fun twist. The McGuffin should be dangerous [I]just because it exists[/I] even if no one touches the thing. Having a "magic bomb" opens up things like an intrigue arc where you know one of these things is being sold on the black market and that anyone who gets their hands on it could set it off. It also lets a fairly low level party get involved with incidents. I was going to do mine as basically a magical nuke, doing massive damage with lasting aftereffects. That's why it was going to be force and fire damage while creating a wild magic zone afterwards, think long term effects after the bomb dropped causing mutations and weirdness like the Fallout series. [/QUOTE]
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Fantasy Equivalent of the Nuke
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