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Fantasy "Fallout"
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<blockquote data-quote="Rel" data-source="post: 5418737" data-attributes="member: 99"><p>I did something similar with my first 4e campaign. The Cataclysm that enveloped the world was that of a poisonous, mutating Mist that swallowed up nearly the entire planet. The surviving area was a sort of "archipelago" of mountain tops that stuck up above the Mist.</p><p></p><p>Travel and commerce between these plateaus was difficult at best. Most was done using blimp-like airships or flying mounts of various sorts. Each plateau had its own culture that had developed over the 500 years since the Cataclysm.</p><p></p><p>Down in the Mist lived the Mist Demons, creatures that had once been normal but were now twisted by the warping nature of the Mist. These represented a threat to those who ventured into the Mist (along with the enemy that was the Mist itself of course) but there were valuable artifacts to be salvaged from the depths.</p><p></p><p>It came to light over the course of the campaign that the Mist was the dispersed essence of, Ryukaar, the "Dragon God of Vengeance" who, when his defeat seemed eminent in the giant war that had raged 500 years before, did a ritual that caused his transformation into the Mist that nearly wiped out the entire planet (now THAT'S some Vengeance for ya!). His high priest, a Dracolich that the PC's accidentally brought back from the dead, attempted to perform a ritual that would reconstitute the Mist back into Ryukaar's physical form. Thus the PC's were faced with the decision of whether to allow that to happen (and thereby have the world freed of the Mist but be facing a God of Vengeance incarnate) or stop the ritual and let the status quo be maintained. They chose the latter.</p></blockquote><p></p>
[QUOTE="Rel, post: 5418737, member: 99"] I did something similar with my first 4e campaign. The Cataclysm that enveloped the world was that of a poisonous, mutating Mist that swallowed up nearly the entire planet. The surviving area was a sort of "archipelago" of mountain tops that stuck up above the Mist. Travel and commerce between these plateaus was difficult at best. Most was done using blimp-like airships or flying mounts of various sorts. Each plateau had its own culture that had developed over the 500 years since the Cataclysm. Down in the Mist lived the Mist Demons, creatures that had once been normal but were now twisted by the warping nature of the Mist. These represented a threat to those who ventured into the Mist (along with the enemy that was the Mist itself of course) but there were valuable artifacts to be salvaged from the depths. It came to light over the course of the campaign that the Mist was the dispersed essence of, Ryukaar, the "Dragon God of Vengeance" who, when his defeat seemed eminent in the giant war that had raged 500 years before, did a ritual that caused his transformation into the Mist that nearly wiped out the entire planet (now THAT'S some Vengeance for ya!). His high priest, a Dracolich that the PC's accidentally brought back from the dead, attempted to perform a ritual that would reconstitute the Mist back into Ryukaar's physical form. Thus the PC's were faced with the decision of whether to allow that to happen (and thereby have the world freed of the Mist but be facing a God of Vengeance incarnate) or stop the ritual and let the status quo be maintained. They chose the latter. [/QUOTE]
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