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<blockquote data-quote="AFGNCAAP" data-source="post: 1660609" data-attributes="member: 871"><p>From what I understand, no--they don't. Then again, despite how much I love the setting, I don't think it really gained interest in the market, or least not as much as the other settings for D&D.</p><p></p><p>I've been working on a Lankhmar d20 game (using the generic classes from <em>Unearthed Arcana</em>, plus a lot of the optional rules in there). There's still fair amount of work left, though: I'm trying to nail down how exactly a ghoul's crystal flesh works in favor for its AC; stat work-ups for the ice gnomes; how Reputation & Contacts work with the gen. classes; which spells will have Taint linked to them (for black wizardry); creating setting-specific Incantations; writing up Region info & the bonuses for selecting those regions; and of course, creating the NPCs (The Twain, their loves, & their mentors; notable foes; etc.). I also intend to write up guidelines for different kinds of Lankhmar campaigns/styles of play (various options that determine how magic works; playing in different times during the stories; etc.). It's a fair amount of work, to say the least--lot of material to cover.</p><p></p><p>Also, <em>Grim Tales</em> is frequently mentioned for any sort of free-form/sword-&-sorcery pulp settings/games. However, I can't personally recommend it (never read a copy).</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 1660609, member: 871"] From what I understand, no--they don't. Then again, despite how much I love the setting, I don't think it really gained interest in the market, or least not as much as the other settings for D&D. I've been working on a Lankhmar d20 game (using the generic classes from [I]Unearthed Arcana[/I], plus a lot of the optional rules in there). There's still fair amount of work left, though: I'm trying to nail down how exactly a ghoul's crystal flesh works in favor for its AC; stat work-ups for the ice gnomes; how Reputation & Contacts work with the gen. classes; which spells will have Taint linked to them (for black wizardry); creating setting-specific Incantations; writing up Region info & the bonuses for selecting those regions; and of course, creating the NPCs (The Twain, their loves, & their mentors; notable foes; etc.). I also intend to write up guidelines for different kinds of Lankhmar campaigns/styles of play (various options that determine how magic works; playing in different times during the stories; etc.). It's a fair amount of work, to say the least--lot of material to cover. Also, [I]Grim Tales[/I] is frequently mentioned for any sort of free-form/sword-&-sorcery pulp settings/games. However, I can't personally recommend it (never read a copy). [/QUOTE]
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