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Fantasy Flight Games Acquires LEGEND OF THE FIVE RINGS
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<blockquote data-quote="Brodie" data-source="post: 7680702" data-attributes="member: 6776288"><p>As a fan of the RPG, I'm worried about this acquisition. I tried the CCG years ago and even last year at Gencon wanted to give it another shot, but I guess that's pointless now judging by FFG's announcement.</p><p></p><p>"As the game is reimagined and relaunched as an LCG, we will be implementing significant design changes, but we will ensure that the spirit and emotional impact of Legend of the Five Rings remains intact."</p><p></p><p>Sounds to me like the card game as it is now is as good as dead, and I know that won't sit well with the dedicated fans of the CCG. When the Raw Deal CCG (the WWE card game) relaunched, it relaunched at a time when relaunching was the only way of continuing the game. (New ideas for mechanics becoming rarer and rarer at that point.) But the core mechanics were the same and both versions of the game could be mixed together. Decipher made a bunch of their cards for their second edition of the Star Trek CCG backwards compatible with 1st edition, but again, the mechanics were essentially the same. Reimagined and significant design changes just screams 'entirely new gameplay!' to me. I like the LCG format, but part of me still loves the chase of opening packs of cards and finding a card inside that I need, even if it's a common card. And I haven't played or bought any CCGs in years.</p><p></p><p>If FFG is smart, they'll learn from the past and not restart continuity. That's the surest way to lose fans that they'll want to keep. Look at White Wolf and their World of Darkness, both Old and New. Fans were NOT happy with that. Another example? One that hits close to home for FFG: Star Wars and the Disney purchase. All that Expanded Universe stuff from the past thirty years? Gone. Never happened (despite being approved by Lucasfilm). If there was even a hint of the EU stuff popping up in the new canon, that'd be one thing. But not even a sign of anything from all those books and comics carrying over exists. They've bought the IP so hopefully they'll continue on with the already established stuff and not pull a Star Trek-esque reboot. Then again, that kind of reboot could help.</p><p></p><p>Mostly what I'm worried about is the RPG. We each take turns GMing in my group. I've run a Dresden Files/Fate game until recently and am switching to a D20/homebrewed space game, another guy runs D&D 3.0, another runs oWoD Werewolf, and then we have someone running an L5R game and someone running an FFG Star Wars game. Aside from Fate, I love L5R's mechanics and the stories that friend runs and I love the Star Wars RPG and its mechanics. But I can't imagine playing an L5R game with Star Wars mechanics or vice versa. Hopefully part of the IP includes the roll-and-keep system of the RPG. If not... Two years is roughly enough time to create not only a new card game system but also a new RPG system.</p></blockquote><p></p>
[QUOTE="Brodie, post: 7680702, member: 6776288"] As a fan of the RPG, I'm worried about this acquisition. I tried the CCG years ago and even last year at Gencon wanted to give it another shot, but I guess that's pointless now judging by FFG's announcement. "As the game is reimagined and relaunched as an LCG, we will be implementing significant design changes, but we will ensure that the spirit and emotional impact of Legend of the Five Rings remains intact." Sounds to me like the card game as it is now is as good as dead, and I know that won't sit well with the dedicated fans of the CCG. When the Raw Deal CCG (the WWE card game) relaunched, it relaunched at a time when relaunching was the only way of continuing the game. (New ideas for mechanics becoming rarer and rarer at that point.) But the core mechanics were the same and both versions of the game could be mixed together. Decipher made a bunch of their cards for their second edition of the Star Trek CCG backwards compatible with 1st edition, but again, the mechanics were essentially the same. Reimagined and significant design changes just screams 'entirely new gameplay!' to me. I like the LCG format, but part of me still loves the chase of opening packs of cards and finding a card inside that I need, even if it's a common card. And I haven't played or bought any CCGs in years. If FFG is smart, they'll learn from the past and not restart continuity. That's the surest way to lose fans that they'll want to keep. Look at White Wolf and their World of Darkness, both Old and New. Fans were NOT happy with that. Another example? One that hits close to home for FFG: Star Wars and the Disney purchase. All that Expanded Universe stuff from the past thirty years? Gone. Never happened (despite being approved by Lucasfilm). If there was even a hint of the EU stuff popping up in the new canon, that'd be one thing. But not even a sign of anything from all those books and comics carrying over exists. They've bought the IP so hopefully they'll continue on with the already established stuff and not pull a Star Trek-esque reboot. Then again, that kind of reboot could help. Mostly what I'm worried about is the RPG. We each take turns GMing in my group. I've run a Dresden Files/Fate game until recently and am switching to a D20/homebrewed space game, another guy runs D&D 3.0, another runs oWoD Werewolf, and then we have someone running an L5R game and someone running an FFG Star Wars game. Aside from Fate, I love L5R's mechanics and the stories that friend runs and I love the Star Wars RPG and its mechanics. But I can't imagine playing an L5R game with Star Wars mechanics or vice versa. Hopefully part of the IP includes the roll-and-keep system of the RPG. If not... Two years is roughly enough time to create not only a new card game system but also a new RPG system. [/QUOTE]
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Fantasy Flight Games Acquires LEGEND OF THE FIVE RINGS
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