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Fantasy Flight Games Acquires LEGEND OF THE FIVE RINGS
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<blockquote data-quote="Brodie" data-source="post: 7680877" data-attributes="member: 6776288"><p>A Game of Thrones style board game would be AWESOME and work quite well for L5R and I would play the hell out of it with my friends. (Never played Twilight Imperium.) Same goes for a Winter Court intrigue style game. I've played Ninja (by AEG, and an L5R board game) a few times and it's okay but not quite that great a board game, which is a shame since I'm the one that bought it for my group. Doesn't help that it caps at 4 players and my group consists of five (formerly six) so we couldn't play it all that often.</p><p></p><p>I have to admit, it never even occurred to me that FFG could do a miniatures game with the setting but now that you've brought it up I'm sold on the idea. FFG has their strengths and weaknesses, and miniatures games is a strength. Pricing would be a weakness, sadly. They even make minis for all the investigators in Arkham Horror and there's a ton of those. Each is sold individually, which is another weakness.</p><p></p><p></p><p></p><p>I doubt FFG would use a D&D system for L5R. Don't get me wrong; I'm a fan of role playing games and enjoy D&D. But I think systems that come with a default setting and history/background for the setting shine the best. L5R is the best example I have, with World of Darkness being a close second. The L5R rpg can be quite lethal when it comes to combat and the more damage you take the more difficult it becomes to hit stuff and make it count. It can be a disaster in the hands of the wrong gm, be a gm that doesn't like killing pcs and always finds a way to avoid the killing blow or a gm that simply doesn't care about the pcs and is constantly putting them through a meat grinder and having them make new characters. A good gm (like the one I have) knows the play styles of his group, the strengths of the player characters, points of abilities they could be using, and doesn't throw stuff at the pcs that's beyond their ability to handle. There was one Burning Sands campaign (L5R system, alternate setting) where my character took so much damage he was going to die. The gm (brother of the L5R gm) didn't know what to do because he didn't quite want to see my character to die, but it was the Big Fight, I'd had a good run with the character, and my character's action was going to help bring done the big bad so I told him not to sweat it.</p><p></p><p>Wow. Sorry. That kind of went off on a tangent. My point is that L5R just doesn't have the same feel when not used with its roll-and-keep system. I don't think it fits well with any version of D&D. Just my opinion, mind you; I love 5E and would love to be part of a 5E game. Plus, FFG would probably have to work with WOTC and I don't see that happening if they just use their own system.</p><p></p><p></p><p></p><p>I agree about the way AEG handled the rpg when it comes to keeping books in print. I've been playing since 2nd Edition. Didn't own any 2E books and only owned the core book for 3E (a friend had all but one 3E book and the one he was missing was due to AEG not keeping stuff in print and having a small print run). With 4E, I've made sure to get copies of the physical books when they come out. To be honest, I hope FFG - if/when they start making rpg books - sticks to 4E rules since 4E has been the cleanest, rules-wise, the rpg has ever been. If they have to do a 5th edition, all I can hope for is that they tidy up wording in some areas. That and provide a better way to be a ronin for players that want to play such characters. It's horrible right now if you want to play a ronin and stay at the same power level of clan samurai who rank up during play. Clan samurai can easily train with their clan to get their next technique, but ronin have to find a another ronin to teach them a new technique and that involves not only tracking one down but also convincing them to teach you. AEG had a good story/setting based explanation (that it should be harder for ronin, and that at it's core, L5R is about the clans) but it doesn't really help fans that have a burning desire to play a ronin but settle for clan samurai because of the security of getting a new technique at each rank.</p><p></p><p>As for the card game, I think that no matter what they do, people are going to get angry while other people are happy. They'd be dumb to not keep the narrative driven releases going; that's part of the draw for fans. I've mentioned before I'm torn on the switch from CCG to LCG but I'm kind of looking forward to being able to easily get into the card game.</p><p></p><p></p><p></p><p>Edge of the Empire does have a small amount of different dice and I love the design of them. But my group has a total of three sets and that's starting to not be enough for some of the specific dies. Just yesterday, someone unbelievably received eleven boost dice and we only had six. I'm getting ever closer to reaching the end of another force tree and thus needing a fourth force die. With L5R, the amount of dice that can be rolled caps at 10.</p><p></p><p>4E only has 17 (this includes the core book and upcoming Atlas) books since 2010. That's about three books a year, which really isn't that bad of a release schedule. Each splat has been a significant amount of content, mostly specialized, but ultimately not needed. I can't think of anything from the peripheral stuff that could be considered essential to play the game, thankfully. I just don't want to see FFG use their model for Star Wars for L5R, releasing 90 page splat books for $30 a pop. And they easily could: there's nine major clans and twelve (total over the course of history) minor clans, and then the whole ronin caste. Each class in Star Wars has received a splat book with more appealing options available in them.</p></blockquote><p></p>
[QUOTE="Brodie, post: 7680877, member: 6776288"] A Game of Thrones style board game would be AWESOME and work quite well for L5R and I would play the hell out of it with my friends. (Never played Twilight Imperium.) Same goes for a Winter Court intrigue style game. I've played Ninja (by AEG, and an L5R board game) a few times and it's okay but not quite that great a board game, which is a shame since I'm the one that bought it for my group. Doesn't help that it caps at 4 players and my group consists of five (formerly six) so we couldn't play it all that often. I have to admit, it never even occurred to me that FFG could do a miniatures game with the setting but now that you've brought it up I'm sold on the idea. FFG has their strengths and weaknesses, and miniatures games is a strength. Pricing would be a weakness, sadly. They even make minis for all the investigators in Arkham Horror and there's a ton of those. Each is sold individually, which is another weakness. I doubt FFG would use a D&D system for L5R. Don't get me wrong; I'm a fan of role playing games and enjoy D&D. But I think systems that come with a default setting and history/background for the setting shine the best. L5R is the best example I have, with World of Darkness being a close second. The L5R rpg can be quite lethal when it comes to combat and the more damage you take the more difficult it becomes to hit stuff and make it count. It can be a disaster in the hands of the wrong gm, be a gm that doesn't like killing pcs and always finds a way to avoid the killing blow or a gm that simply doesn't care about the pcs and is constantly putting them through a meat grinder and having them make new characters. A good gm (like the one I have) knows the play styles of his group, the strengths of the player characters, points of abilities they could be using, and doesn't throw stuff at the pcs that's beyond their ability to handle. There was one Burning Sands campaign (L5R system, alternate setting) where my character took so much damage he was going to die. The gm (brother of the L5R gm) didn't know what to do because he didn't quite want to see my character to die, but it was the Big Fight, I'd had a good run with the character, and my character's action was going to help bring done the big bad so I told him not to sweat it. Wow. Sorry. That kind of went off on a tangent. My point is that L5R just doesn't have the same feel when not used with its roll-and-keep system. I don't think it fits well with any version of D&D. Just my opinion, mind you; I love 5E and would love to be part of a 5E game. Plus, FFG would probably have to work with WOTC and I don't see that happening if they just use their own system. I agree about the way AEG handled the rpg when it comes to keeping books in print. I've been playing since 2nd Edition. Didn't own any 2E books and only owned the core book for 3E (a friend had all but one 3E book and the one he was missing was due to AEG not keeping stuff in print and having a small print run). With 4E, I've made sure to get copies of the physical books when they come out. To be honest, I hope FFG - if/when they start making rpg books - sticks to 4E rules since 4E has been the cleanest, rules-wise, the rpg has ever been. If they have to do a 5th edition, all I can hope for is that they tidy up wording in some areas. That and provide a better way to be a ronin for players that want to play such characters. It's horrible right now if you want to play a ronin and stay at the same power level of clan samurai who rank up during play. Clan samurai can easily train with their clan to get their next technique, but ronin have to find a another ronin to teach them a new technique and that involves not only tracking one down but also convincing them to teach you. AEG had a good story/setting based explanation (that it should be harder for ronin, and that at it's core, L5R is about the clans) but it doesn't really help fans that have a burning desire to play a ronin but settle for clan samurai because of the security of getting a new technique at each rank. As for the card game, I think that no matter what they do, people are going to get angry while other people are happy. They'd be dumb to not keep the narrative driven releases going; that's part of the draw for fans. I've mentioned before I'm torn on the switch from CCG to LCG but I'm kind of looking forward to being able to easily get into the card game. Edge of the Empire does have a small amount of different dice and I love the design of them. But my group has a total of three sets and that's starting to not be enough for some of the specific dies. Just yesterday, someone unbelievably received eleven boost dice and we only had six. I'm getting ever closer to reaching the end of another force tree and thus needing a fourth force die. With L5R, the amount of dice that can be rolled caps at 10. 4E only has 17 (this includes the core book and upcoming Atlas) books since 2010. That's about three books a year, which really isn't that bad of a release schedule. Each splat has been a significant amount of content, mostly specialized, but ultimately not needed. I can't think of anything from the peripheral stuff that could be considered essential to play the game, thankfully. I just don't want to see FFG use their model for Star Wars for L5R, releasing 90 page splat books for $30 a pop. And they easily could: there's nine major clans and twelve (total over the course of history) minor clans, and then the whole ronin caste. Each class in Star Wars has received a splat book with more appealing options available in them. [/QUOTE]
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