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Fantasy Flight Games Announces Genesys RPG
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<blockquote data-quote="Rupert Gilliand" data-source="post: 7719024" data-attributes="member: 6874862"><p>I've run a Star Wars: Edge of the Empire game for 10 or so sessions. Within a couple of sessions the dice felt just as intuitive as any other dice system I've played with. </p><p>Assemble dice pool with nice and easy GM guidelines for throwing in positive or negative modifiers in the form of the boost (blue cubes) and setback (black cubes) dice. </p><p>What I really enjoy is that the symbols cancel, rather than the dice. So if there's a positive modifier to stealth (for example) such as foggy conditions, simply add a boost or two. But if there's also a negative modifier like a loudly malfunctioning cybernetic leg, add in a setback die as well! </p><p></p><p>I found that the success (starburst symbols) with threat (the Imperial symbols) or failure (caltrop-y thingys) with advantage (Jedi wingy symbols) builds in a really fun dynamic with good guidelines in the rules for what that can look like. I <em>really</em> enjoy how a blaster shot can miss (uncancelled failure results) but still achieve a positive result like flushing the target out of cover, perhaps (with uncancelled advantage results).</p><p>Dungeons and Dragons (which I love dearly), as a simpler dice system example, doesn't have any way aside from DM fiat for showing that kind of nuance (and that's OK, there's lots of ways to include that if we're so inclined as DMs).</p></blockquote><p></p>
[QUOTE="Rupert Gilliand, post: 7719024, member: 6874862"] I've run a Star Wars: Edge of the Empire game for 10 or so sessions. Within a couple of sessions the dice felt just as intuitive as any other dice system I've played with. Assemble dice pool with nice and easy GM guidelines for throwing in positive or negative modifiers in the form of the boost (blue cubes) and setback (black cubes) dice. What I really enjoy is that the symbols cancel, rather than the dice. So if there's a positive modifier to stealth (for example) such as foggy conditions, simply add a boost or two. But if there's also a negative modifier like a loudly malfunctioning cybernetic leg, add in a setback die as well! I found that the success (starburst symbols) with threat (the Imperial symbols) or failure (caltrop-y thingys) with advantage (Jedi wingy symbols) builds in a really fun dynamic with good guidelines in the rules for what that can look like. I [I]really[/I] enjoy how a blaster shot can miss (uncancelled failure results) but still achieve a positive result like flushing the target out of cover, perhaps (with uncancelled advantage results). Dungeons and Dragons (which I love dearly), as a simpler dice system example, doesn't have any way aside from DM fiat for showing that kind of nuance (and that's OK, there's lots of ways to include that if we're so inclined as DMs). [/QUOTE]
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