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Fantasy Flight Games Discontinuing RPGs?
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<blockquote data-quote="Bacon Bits" data-source="post: 7922687" data-attributes="member: 6777737"><p>I don't hate Star Wars. I really like SW. I have been rather disappointed by the main series, though. The stories Lucas (via the prequel trilogy) and Disney (via the sequel trilogy) have chosen to tell aren't very interesting or aren't told particularly well, in my opinion. I really like the Star Wars universe, but the movies have problems with writing and direction. But, I mean, I feel the same way about a lot of franchises. I only like the first two Predator movies. Same with Alien. I only like the first two Rocky movies, and find the rest are too derivative. I liked LotR but thought that The Hobbit movies were pretty bad in spite of good casting. Very, very few movie series hold up. It's a bit like the Peter Principle: a new movie is produced until one loses too much money.</p><p></p><p>The problem I have with SW as an RPG is that the thing that makes SW really compelling -- Jedi -- is both difficult to work into a credible narrative because of the in-universe political situations, and difficult to balance between characters due to the utility of the Force (Sense, Alter, and Control are universal and highly potent). So you feel like you have to make Jedi rare and powerful... but then not everyone can be a Jedi or you spoil the tone of the game.</p><p></p><p>In the end, I'd rather play something like Savage Worlds The Last Parsec for my SW fix. Then I don't feel so bad when the magical space wizard-knights with laser swords aren't significantly more useful in every situation than the droid or the smuggler pilot, and you don't have to nerf the wizard-knight or their sword at all from the fiction's continuity.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 7922687, member: 6777737"] I don't hate Star Wars. I really like SW. I have been rather disappointed by the main series, though. The stories Lucas (via the prequel trilogy) and Disney (via the sequel trilogy) have chosen to tell aren't very interesting or aren't told particularly well, in my opinion. I really like the Star Wars universe, but the movies have problems with writing and direction. But, I mean, I feel the same way about a lot of franchises. I only like the first two Predator movies. Same with Alien. I only like the first two Rocky movies, and find the rest are too derivative. I liked LotR but thought that The Hobbit movies were pretty bad in spite of good casting. Very, very few movie series hold up. It's a bit like the Peter Principle: a new movie is produced until one loses too much money. The problem I have with SW as an RPG is that the thing that makes SW really compelling -- Jedi -- is both difficult to work into a credible narrative because of the in-universe political situations, and difficult to balance between characters due to the utility of the Force (Sense, Alter, and Control are universal and highly potent). So you feel like you have to make Jedi rare and powerful... but then not everyone can be a Jedi or you spoil the tone of the game. In the end, I'd rather play something like Savage Worlds The Last Parsec for my SW fix. Then I don't feel so bad when the magical space wizard-knights with laser swords aren't significantly more useful in every situation than the droid or the smuggler pilot, and you don't have to nerf the wizard-knight or their sword at all from the fiction's continuity. [/QUOTE]
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