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Fantasy gaming that isn’t d20?
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<blockquote data-quote="Staffan" data-source="post: 9044611" data-attributes="member: 907"><p>Earthdawn is pretty D&D-like in its setting and uses the full set of platonic solids plus the abominable d10 (when making a roll, your value is converted to a die combo that's supposed to average about the same as that value, so if you have Dexterity 7 and 2 adds in Melee Weapons, your total Melee Weapons value is 9 which means you roll d8+d6 when using that talent). I like to describe Earthdawn as "D&D if it made sense". You have classes (disciplines) and levels (circles), but they are things that exist in the setting in a Watsonian sense. Your class gives you access to certain talents (skills and special abilities), and you can spend XP to increase these, and when you have increased them enough you are ready to advance to the next circle which will unlock other talents. The world has plenty of "dungeons" in it – many of which were essentially shelters built to protect people from the Scourge, a period of time where the magic level was so high various extradimensional nasties could enter the world and eff things up. And quite a few of those shelters failed for one reason or another, leaving underground settlements filled with dangers and riches.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9044611, member: 907"] Earthdawn is pretty D&D-like in its setting and uses the full set of platonic solids plus the abominable d10 (when making a roll, your value is converted to a die combo that's supposed to average about the same as that value, so if you have Dexterity 7 and 2 adds in Melee Weapons, your total Melee Weapons value is 9 which means you roll d8+d6 when using that talent). I like to describe Earthdawn as "D&D if it made sense". You have classes (disciplines) and levels (circles), but they are things that exist in the setting in a Watsonian sense. Your class gives you access to certain talents (skills and special abilities), and you can spend XP to increase these, and when you have increased them enough you are ready to advance to the next circle which will unlock other talents. The world has plenty of "dungeons" in it – many of which were essentially shelters built to protect people from the Scourge, a period of time where the magic level was so high various extradimensional nasties could enter the world and eff things up. And quite a few of those shelters failed for one reason or another, leaving underground settlements filled with dangers and riches. [/QUOTE]
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