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<blockquote data-quote="Agback" data-source="post: 252108" data-attributes="member: 5328"><p><strong>Re: Commandments vs. Spirituality</strong></p><p></p><p></p><p></p><p>Sure. But just because it works pretty well is no reason to use it every time. It might be worth looking further for something else that works as well or better. In this thread, I am suggesting that we examine the possibility that in a fantasy world the several functions of religion might be fulfilled by different features.</p><p></p><p></p><p></p><p>Why is that necessarily true? What's in it for the god?</p><p></p><p></p><p></p><p>But in D&D, the god might lay down such rules by its own might, not depending on mortal conquerors. Why shouldn't it lay down a code that is incomplete for the needs of its worshippers?</p><p></p><p></p><p></p><p>Other examples include the widespread adoption of Judaism in the Roman Empire in the 1st century AD, much of the spread of Christianity and Islam, the spread of Buddhism.... People find a satisfactory moral code powerfully attractive.</p><p></p><p></p><p></p><p>Excellent point! So if the power of the gods did not extend to providing a satisfying spiritual experience, what might society turn to instead? Drug trancing? Transcendental mediation? Tantric orgies? Shamanic drumming?</p><p></p><p></p><p></p><p>Why be sure of that? It need not be true. And perhaps the alternative assumptions will open up new vistas of possibility.</p><p></p><p></p><p></p><p>No disagreement from me. I just wish to point out that if you keep an open mind you might find something else that is also perfectly viable. And being unfamiliar, it might refresh your players' sense of wonder.</p><p></p><p>Familiarity need not breed contempt. But it does conduce to getting stuck in a rut.</p><p></p><p>Regards,</p><p></p><p></p><p>Agback</p></blockquote><p></p>
[QUOTE="Agback, post: 252108, member: 5328"] [b]Re: Commandments vs. Spirituality[/b] Sure. But just because it works pretty well is no reason to use it every time. It might be worth looking further for something else that works as well or better. In this thread, I am suggesting that we examine the possibility that in a fantasy world the several functions of religion might be fulfilled by different features. [B][/B] Why is that necessarily true? What's in it for the god? [B][/B] But in D&D, the god might lay down such rules by its own might, not depending on mortal conquerors. Why shouldn't it lay down a code that is incomplete for the needs of its worshippers? [B][/B] Other examples include the widespread adoption of Judaism in the Roman Empire in the 1st century AD, much of the spread of Christianity and Islam, the spread of Buddhism.... People find a satisfactory moral code powerfully attractive. [B][/B] Excellent point! So if the power of the gods did not extend to providing a satisfying spiritual experience, what might society turn to instead? Drug trancing? Transcendental mediation? Tantric orgies? Shamanic drumming? Why be sure of that? It need not be true. And perhaps the alternative assumptions will open up new vistas of possibility. No disagreement from me. I just wish to point out that if you keep an open mind you might find something else that is also perfectly viable. And being unfamiliar, it might refresh your players' sense of wonder. Familiarity need not breed contempt. But it does conduce to getting stuck in a rut. Regards, Agback [/QUOTE]
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