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Fantasy Grounds Drops Prices For Electronic D&D Books
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<blockquote data-quote="Myrdin Potter" data-source="post: 7721269" data-attributes="member: 6843593"><p>Fantasy Grounds is an ok character creator for 5e, but bad if you want to go back and change things. It is fine if you don't change your mind and it handles leveling up and you can have all the WoTC content available and there even is a module on DMs Guild that gives you some access to all the Unearthed Arcana play test material. Beyond is far more robust if all you want to do is make characters.</p><p></p><p>FG has no ability to run the program and access your content from anything but some form of a PC. You can use Windows or a Windows emulator on MacOS and Linux and if all you are doing is using it as a reference look-up, you can use a Microsoft Surface or other tablet-like laptops and it works. You can share your materials with players that are connected to you, so the players can use the DM's Player's Handbook.</p><p></p><p>The thing is, Fantasy Grounds is a full on VTT and runs much more than 5e. For actually running a game, the automation handles a lot of the bookkeeping and does almost all of the typical combat calculations for you, including tracking initiative and spell duration (you still need to remember to do concentration checks when you take damage). It displays maps, has tokens, can share images (and it has all the art from the WoTC books). You can create adventures inside of it (map creation needs to be done in a third party application). Third party extensions to the main program add syrinscape integration, alternative skins for the program, location databases, much much more. FG has a very extensive third party publisher content store for 5e and you can even buy content for FG on DMs Guild.</p><p></p><p>With the exception of the access via an app on Beyond (which is not released yet and may just be a re-skinned web browser), for the same or lower cost of the content, you can do a lot more than on Beyond. If you want to share the materials, FG and Beyond require a subscription. FG allows a one time license purchase as well for either $40 (everyone needs to have this license) or $150 (if the DM has this, the players do not need to pay for their own license when connected to that DM). They have frequent sales and prices are often 15% to 25% lower for licenses and you can both upgrade and you can try it via subscription with a money back guarantee.</p><p></p><p>I think the initial user interface of Roll20 is more appealing, and their map displaying is more modern than FG, but they simply do not have the content that FG has. The only other digital platform that matches Beyond right now is Fantasy Grounds and they were the first to have all of the the WoTC books available.</p><p></p><p>Finally, Smiteworks and Doug Davison were the first 3rd party VTT to crack open the market for licensing content. Without that initial commitment, the other licenses would have been much more difficult.</p></blockquote><p></p>
[QUOTE="Myrdin Potter, post: 7721269, member: 6843593"] Fantasy Grounds is an ok character creator for 5e, but bad if you want to go back and change things. It is fine if you don't change your mind and it handles leveling up and you can have all the WoTC content available and there even is a module on DMs Guild that gives you some access to all the Unearthed Arcana play test material. Beyond is far more robust if all you want to do is make characters. FG has no ability to run the program and access your content from anything but some form of a PC. You can use Windows or a Windows emulator on MacOS and Linux and if all you are doing is using it as a reference look-up, you can use a Microsoft Surface or other tablet-like laptops and it works. You can share your materials with players that are connected to you, so the players can use the DM's Player's Handbook. The thing is, Fantasy Grounds is a full on VTT and runs much more than 5e. For actually running a game, the automation handles a lot of the bookkeeping and does almost all of the typical combat calculations for you, including tracking initiative and spell duration (you still need to remember to do concentration checks when you take damage). It displays maps, has tokens, can share images (and it has all the art from the WoTC books). You can create adventures inside of it (map creation needs to be done in a third party application). Third party extensions to the main program add syrinscape integration, alternative skins for the program, location databases, much much more. FG has a very extensive third party publisher content store for 5e and you can even buy content for FG on DMs Guild. With the exception of the access via an app on Beyond (which is not released yet and may just be a re-skinned web browser), for the same or lower cost of the content, you can do a lot more than on Beyond. If you want to share the materials, FG and Beyond require a subscription. FG allows a one time license purchase as well for either $40 (everyone needs to have this license) or $150 (if the DM has this, the players do not need to pay for their own license when connected to that DM). They have frequent sales and prices are often 15% to 25% lower for licenses and you can both upgrade and you can try it via subscription with a money back guarantee. I think the initial user interface of Roll20 is more appealing, and their map displaying is more modern than FG, but they simply do not have the content that FG has. The only other digital platform that matches Beyond right now is Fantasy Grounds and they were the first to have all of the the WoTC books available. Finally, Smiteworks and Doug Davison were the first 3rd party VTT to crack open the market for licensing content. Without that initial commitment, the other licenses would have been much more difficult. [/QUOTE]
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