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FANTASY GROUNDS Goes 3D With TABLETOP CONNECT
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<blockquote data-quote="Raloc" data-source="post: 7681792" data-attributes="member: 28093"><p>Don't forget, that's just the device itself - you'd still need a decently hefty gaming PC to run it.</p><p></p><p>Also, I have to say, having worked on VR for all of this past year, you're probably underestimating how annoying the tiny FOV window is. Supremely. It actually kind of ruins the entire point of AR - which is to augment your entire field of vision in a seamless way with 3D objects.</p><p></p><p>Consider that your normal, no-eye-movement FOV is about 180. With eye movement, that goes up to about 240 ish. Now compare that to Hololens - 30x17.5 FOV. GearVR has about 90 (both dimensions). </p><p></p><p>Also consider that it wouldn't be like looking at a screen. It'd be more like having someone pass objects in front of a very small window in front of you.</p><p></p><p>As I mentioned though, a VR headset with passthrough cameras would get you the Hololens functionality, but with an actually usable FOV. And at a price that's not insane for what is actually pretty bad hardware (compared to other VR/AR offerings).</p><p></p><p>There're also a number of unsolved problems that make AR less attractive in general - e.g., rendering stuff so it's occluded or supported by real life objects, functioning (to a usable level at all) in bright rooms etc., so it probably won't behave how you imagine, with the 3D AR objects naturally interacting with the real world scene. </p><p></p><p>Instead, they'd just be kind of overlaying on top of stuff in a weird way. Not ideal <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>AR is far less mature than VR at the moment, and probably won't be to the place where it's useful for your use case for another 5-10 years, even if some AR hardware is released before then (because of the software problems, which are not easy to solve).</p></blockquote><p></p>
[QUOTE="Raloc, post: 7681792, member: 28093"] Don't forget, that's just the device itself - you'd still need a decently hefty gaming PC to run it. Also, I have to say, having worked on VR for all of this past year, you're probably underestimating how annoying the tiny FOV window is. Supremely. It actually kind of ruins the entire point of AR - which is to augment your entire field of vision in a seamless way with 3D objects. Consider that your normal, no-eye-movement FOV is about 180. With eye movement, that goes up to about 240 ish. Now compare that to Hololens - 30x17.5 FOV. GearVR has about 90 (both dimensions). Also consider that it wouldn't be like looking at a screen. It'd be more like having someone pass objects in front of a very small window in front of you. As I mentioned though, a VR headset with passthrough cameras would get you the Hololens functionality, but with an actually usable FOV. And at a price that's not insane for what is actually pretty bad hardware (compared to other VR/AR offerings). There're also a number of unsolved problems that make AR less attractive in general - e.g., rendering stuff so it's occluded or supported by real life objects, functioning (to a usable level at all) in bright rooms etc., so it probably won't behave how you imagine, with the 3D AR objects naturally interacting with the real world scene. Instead, they'd just be kind of overlaying on top of stuff in a weird way. Not ideal :P AR is far less mature than VR at the moment, and probably won't be to the place where it's useful for your use case for another 5-10 years, even if some AR hardware is released before then (because of the software problems, which are not easy to solve). [/QUOTE]
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