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FANTASY GROUNDS Goes 3D With TABLETOP CONNECT
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7681793" data-attributes="member: 6787650"><p>Why in the world would I buy a gaming PC to run my VTT application? That seems so utterly wrongheaded. Any application which requires a gaming PC is not an application that Hololens is going to be good for. But my laptop will suffice just fine for a VTT, which is what I'm interested in Hololens for.</p><p></p><p>Remember, my use case is, "Computer: place seven orcs randomly on this map, and put the PCs in standard formation here." That doesn't take a lot of computer power once Hololens has done the voice and visual processing for you. Then I'd need the ability to move virtual pieces around, to manage their HP, to set up multi-turn moves, and also the ability to create 3D maps in advance ("this encounter happens on the limbs of a 300' tall tree"). Lots of software development needed; little need for a fancy gaming PC though.</p><p></p><p>If you've been working in VR for the past year, that might explain why our perspectives are so different. I have little use for VR and that's not what I want Hololens support for. I want AR, and I want it for fairly simple tasks like the tasks I currently do with a whiteboard and my regular old human brain. But AR will do those tasks much, much better than a whiteboard will.</p><p></p><p>At the risk of beating a dead horse:</p><p></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">That is not in any way the entire point of AR for me. All I need is a way to augment a portion of the real world with 3D objects generated by a computer. I couldn't care less whether the game board is still clearly visible in my field of vision while I am looking down at my gaming books or talking to the players. FOV is not entirely irrelevant, but it's far from "the entire point" of AR.</span></p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7681793, member: 6787650"] Why in the world would I buy a gaming PC to run my VTT application? That seems so utterly wrongheaded. Any application which requires a gaming PC is not an application that Hololens is going to be good for. But my laptop will suffice just fine for a VTT, which is what I'm interested in Hololens for. Remember, my use case is, "Computer: place seven orcs randomly on this map, and put the PCs in standard formation here." That doesn't take a lot of computer power once Hololens has done the voice and visual processing for you. Then I'd need the ability to move virtual pieces around, to manage their HP, to set up multi-turn moves, and also the ability to create 3D maps in advance ("this encounter happens on the limbs of a 300' tall tree"). Lots of software development needed; little need for a fancy gaming PC though. If you've been working in VR for the past year, that might explain why our perspectives are so different. I have little use for VR and that's not what I want Hololens support for. I want AR, and I want it for fairly simple tasks like the tasks I currently do with a whiteboard and my regular old human brain. But AR will do those tasks much, much better than a whiteboard will. At the risk of beating a dead horse: [COLOR=#000000] That is not in any way the entire point of AR for me. All I need is a way to augment a portion of the real world with 3D objects generated by a computer. I couldn't care less whether the game board is still clearly visible in my field of vision while I am looking down at my gaming books or talking to the players. FOV is not entirely irrelevant, but it's far from "the entire point" of AR.[/COLOR] [/QUOTE]
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